BOARD GAME DESIGN OF RORO JONGGRANG FOLKLORE AS AN EDUCATIONAL MEDIA FOR TEENAGERS.
Indonesia is a country contains with thousands of cultures and existing relics. Every culture and inheritance has its own value for the community and has become something peculiar to an area. One of the hereditary heritages is the existence of folklore, both verbally and in the form of objects. The...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/38945 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Indonesia is a country contains with thousands of cultures and existing relics. Every culture and inheritance has its own value for the community and has become something peculiar to an area. One of the hereditary heritages is the existence of folklore, both verbally and in the form of objects. The story of Roro Jonggrang is one of the historical heritages that not only leaves the story but also artifacts in it. But the entry of globalization era brought heavy flow of information especially to be accepted by teenagers. The culture and inheritance is slowly fading because of lack of interest by teenagers. Therefore we need a new learning media to attract the attention of teenagers, so that the existing culture is well preserved. Repackaging the form of folklore in the form of boardgame could attract the interest of teenagers to obtain information through things they liked. |
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