BOARD GAME DESIGN OF RORO JONGGRANG FOLKLORE AS AN EDUCATIONAL MEDIA FOR TEENAGERS.

Indonesia is a country contains with thousands of cultures and existing relics. Every culture and inheritance has its own value for the community and has become something peculiar to an area. One of the hereditary heritages is the existence of folklore, both verbally and in the form of objects. The...

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Main Author: Ramadhan, Rizky
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/38945
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:38945
spelling id-itb.:389452019-06-20T11:50:58ZBOARD GAME DESIGN OF RORO JONGGRANG FOLKLORE AS AN EDUCATIONAL MEDIA FOR TEENAGERS. Ramadhan, Rizky Indonesia Final Project game board, foklore, education INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/38945 Indonesia is a country contains with thousands of cultures and existing relics. Every culture and inheritance has its own value for the community and has become something peculiar to an area. One of the hereditary heritages is the existence of folklore, both verbally and in the form of objects. The story of Roro Jonggrang is one of the historical heritages that not only leaves the story but also artifacts in it. But the entry of globalization era brought heavy flow of information especially to be accepted by teenagers. The culture and inheritance is slowly fading because of lack of interest by teenagers. Therefore we need a new learning media to attract the attention of teenagers, so that the existing culture is well preserved. Repackaging the form of folklore in the form of boardgame could attract the interest of teenagers to obtain information through things they liked. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Indonesia is a country contains with thousands of cultures and existing relics. Every culture and inheritance has its own value for the community and has become something peculiar to an area. One of the hereditary heritages is the existence of folklore, both verbally and in the form of objects. The story of Roro Jonggrang is one of the historical heritages that not only leaves the story but also artifacts in it. But the entry of globalization era brought heavy flow of information especially to be accepted by teenagers. The culture and inheritance is slowly fading because of lack of interest by teenagers. Therefore we need a new learning media to attract the attention of teenagers, so that the existing culture is well preserved. Repackaging the form of folklore in the form of boardgame could attract the interest of teenagers to obtain information through things they liked.
format Final Project
author Ramadhan, Rizky
spellingShingle Ramadhan, Rizky
BOARD GAME DESIGN OF RORO JONGGRANG FOLKLORE AS AN EDUCATIONAL MEDIA FOR TEENAGERS.
author_facet Ramadhan, Rizky
author_sort Ramadhan, Rizky
title BOARD GAME DESIGN OF RORO JONGGRANG FOLKLORE AS AN EDUCATIONAL MEDIA FOR TEENAGERS.
title_short BOARD GAME DESIGN OF RORO JONGGRANG FOLKLORE AS AN EDUCATIONAL MEDIA FOR TEENAGERS.
title_full BOARD GAME DESIGN OF RORO JONGGRANG FOLKLORE AS AN EDUCATIONAL MEDIA FOR TEENAGERS.
title_fullStr BOARD GAME DESIGN OF RORO JONGGRANG FOLKLORE AS AN EDUCATIONAL MEDIA FOR TEENAGERS.
title_full_unstemmed BOARD GAME DESIGN OF RORO JONGGRANG FOLKLORE AS AN EDUCATIONAL MEDIA FOR TEENAGERS.
title_sort board game design of roro jonggrang folklore as an educational media for teenagers.
url https://digilib.itb.ac.id/gdl/view/38945
_version_ 1822269138424299520