DESIGN OF DIGITAL GAME "PUSAKA JIWA" AS IP DEVELOPMENT OF INDONESIAN TRADITIONAL WEAPONS FOR HIGH SCHOOL STUDENT

IP (Intellectual Property) or intellectual property is a great potential for the creative economy. One of Indonesia's local wisdoms, traditional weapons are a form of cultural product that has the potential to develop as an IP. According from the results of data from Bekraf (2019) and the Offic...

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Main Author: Radinska Deanda, Tiara
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/42268
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:42268
spelling id-itb.:422682019-09-17T14:26:31ZDESIGN OF DIGITAL GAME "PUSAKA JIWA" AS IP DEVELOPMENT OF INDONESIAN TRADITIONAL WEAPONS FOR HIGH SCHOOL STUDENT Radinska Deanda, Tiara Indonesia Theses Indonesian Traditional Weapon, Intellectual Property, Digital Game INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/42268 IP (Intellectual Property) or intellectual property is a great potential for the creative economy. One of Indonesia's local wisdoms, traditional weapons are a form of cultural product that has the potential to develop as an IP. According from the results of data from Bekraf (2019) and the Office of Tourism and Culture of West Java Province (2018) show that the development of traditional weapons IP is still quite difficult due to the lack of young generation's interest in traditional weapons with a specific group of high school students by cause of limited media. This design aims to design IP and its introductery media for high school students. Design Thinking is used as a methodology in designing and taking descriptive qualitative steps such as literature studies, interviews and observations of traditional weapons, the target audience and their introductory media and referral projects at the data collection stage. It can be concluded from the results of the design that an appropriate medium for the target audience is digital games with the RPG genre. Indonesian traditional weapons are transformed as characters in the game by personification process derived from selected Indonesian traditional weapons. So, the high school students who plays can get to know the personification of characters from Indonesian traditional weapons in the game further by looking at references to original artifacts in the museum where the traditional weapons originated. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description IP (Intellectual Property) or intellectual property is a great potential for the creative economy. One of Indonesia's local wisdoms, traditional weapons are a form of cultural product that has the potential to develop as an IP. According from the results of data from Bekraf (2019) and the Office of Tourism and Culture of West Java Province (2018) show that the development of traditional weapons IP is still quite difficult due to the lack of young generation's interest in traditional weapons with a specific group of high school students by cause of limited media. This design aims to design IP and its introductery media for high school students. Design Thinking is used as a methodology in designing and taking descriptive qualitative steps such as literature studies, interviews and observations of traditional weapons, the target audience and their introductory media and referral projects at the data collection stage. It can be concluded from the results of the design that an appropriate medium for the target audience is digital games with the RPG genre. Indonesian traditional weapons are transformed as characters in the game by personification process derived from selected Indonesian traditional weapons. So, the high school students who plays can get to know the personification of characters from Indonesian traditional weapons in the game further by looking at references to original artifacts in the museum where the traditional weapons originated.
format Theses
author Radinska Deanda, Tiara
spellingShingle Radinska Deanda, Tiara
DESIGN OF DIGITAL GAME "PUSAKA JIWA" AS IP DEVELOPMENT OF INDONESIAN TRADITIONAL WEAPONS FOR HIGH SCHOOL STUDENT
author_facet Radinska Deanda, Tiara
author_sort Radinska Deanda, Tiara
title DESIGN OF DIGITAL GAME "PUSAKA JIWA" AS IP DEVELOPMENT OF INDONESIAN TRADITIONAL WEAPONS FOR HIGH SCHOOL STUDENT
title_short DESIGN OF DIGITAL GAME "PUSAKA JIWA" AS IP DEVELOPMENT OF INDONESIAN TRADITIONAL WEAPONS FOR HIGH SCHOOL STUDENT
title_full DESIGN OF DIGITAL GAME "PUSAKA JIWA" AS IP DEVELOPMENT OF INDONESIAN TRADITIONAL WEAPONS FOR HIGH SCHOOL STUDENT
title_fullStr DESIGN OF DIGITAL GAME "PUSAKA JIWA" AS IP DEVELOPMENT OF INDONESIAN TRADITIONAL WEAPONS FOR HIGH SCHOOL STUDENT
title_full_unstemmed DESIGN OF DIGITAL GAME "PUSAKA JIWA" AS IP DEVELOPMENT OF INDONESIAN TRADITIONAL WEAPONS FOR HIGH SCHOOL STUDENT
title_sort design of digital game "pusaka jiwa" as ip development of indonesian traditional weapons for high school student
url https://digilib.itb.ac.id/gdl/view/42268
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