USER INTERACTION DESIGN FOR FINANCIAL TECHNOLOGY MOBILE APPLICATION USING USERCENTERED DESIGN

The development of information technology that transforms traditional technological processes into modern ones is called digital transformation. Various industries in the word, including Indonesia, have been disrupted by digital transformation. One industry that has been disrupted by digital transfo...

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Main Author: Amalia Aryono, Saskia
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/42879
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:42879
spelling id-itb.:428792019-09-24T13:32:36ZUSER INTERACTION DESIGN FOR FINANCIAL TECHNOLOGY MOBILE APPLICATION USING USERCENTERED DESIGN Amalia Aryono, Saskia Indonesia Final Project mobile application, financial technology, consumerism, budget control, usercentered design, interaction, prototype, low-fidelity, high-fidelity INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/42879 The development of information technology that transforms traditional technological processes into modern ones is called digital transformation. Various industries in the word, including Indonesia, have been disrupted by digital transformation. One industry that has been disrupted by digital transformation is the application of information technology in financial services, namely financial technology in the digital payment section. The ease and convenience provided by financial technology needs to be followed by responsible use, financial technology services needs to facilitate their users to have a healthy financial behaviour. After conducting user research using questionnaire, users feel that the ease that comes with the application can result in consumerism. This final project presents the result of the observation in designing the user interactions of a financial technology mobile application added with a new feature called budget control. The user-centered design approach is used to design the high-fidelity prototype of the application based on the users’ needs. The prototype is designed based on the usability goals and user experience goals defined for the users. The test results show that the application prototype has achieved good usability goals that are effective to use and easy to learn. The application prototype also achieves user experience goals in the form of helping and satisfying users. User results were obtained from the analysis of the System Usability Scale questionnaire, Single Easy Question, and interview. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The development of information technology that transforms traditional technological processes into modern ones is called digital transformation. Various industries in the word, including Indonesia, have been disrupted by digital transformation. One industry that has been disrupted by digital transformation is the application of information technology in financial services, namely financial technology in the digital payment section. The ease and convenience provided by financial technology needs to be followed by responsible use, financial technology services needs to facilitate their users to have a healthy financial behaviour. After conducting user research using questionnaire, users feel that the ease that comes with the application can result in consumerism. This final project presents the result of the observation in designing the user interactions of a financial technology mobile application added with a new feature called budget control. The user-centered design approach is used to design the high-fidelity prototype of the application based on the users’ needs. The prototype is designed based on the usability goals and user experience goals defined for the users. The test results show that the application prototype has achieved good usability goals that are effective to use and easy to learn. The application prototype also achieves user experience goals in the form of helping and satisfying users. User results were obtained from the analysis of the System Usability Scale questionnaire, Single Easy Question, and interview.
format Final Project
author Amalia Aryono, Saskia
spellingShingle Amalia Aryono, Saskia
USER INTERACTION DESIGN FOR FINANCIAL TECHNOLOGY MOBILE APPLICATION USING USERCENTERED DESIGN
author_facet Amalia Aryono, Saskia
author_sort Amalia Aryono, Saskia
title USER INTERACTION DESIGN FOR FINANCIAL TECHNOLOGY MOBILE APPLICATION USING USERCENTERED DESIGN
title_short USER INTERACTION DESIGN FOR FINANCIAL TECHNOLOGY MOBILE APPLICATION USING USERCENTERED DESIGN
title_full USER INTERACTION DESIGN FOR FINANCIAL TECHNOLOGY MOBILE APPLICATION USING USERCENTERED DESIGN
title_fullStr USER INTERACTION DESIGN FOR FINANCIAL TECHNOLOGY MOBILE APPLICATION USING USERCENTERED DESIGN
title_full_unstemmed USER INTERACTION DESIGN FOR FINANCIAL TECHNOLOGY MOBILE APPLICATION USING USERCENTERED DESIGN
title_sort user interaction design for financial technology mobile application using usercentered design
url https://digilib.itb.ac.id/gdl/view/42879
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