OIL & GAS BUSINESS MODEL LEARING AND DEVELOPMENT METHOD SELECTION AND PRODUCT DEVELOPMENT
During the drop-in oil price between mid-2014 and early 2016, the global economy faced one of the largest oil price declines in modern history. This activity lead to the cutting of training programs for oil and gas producing company. PT. Chevron Pacific Indonesia significantly reduces training cost...
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id-itb.:431942019-09-26T09:32:11ZOIL & GAS BUSINESS MODEL LEARING AND DEVELOPMENT METHOD SELECTION AND PRODUCT DEVELOPMENT Agus Dely Putra, Kaisar Manajemen umum Indonesia Theses oil and gas, business economics, Gamification, conceptual modeling, product development INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/43194 During the drop-in oil price between mid-2014 and early 2016, the global economy faced one of the largest oil price declines in modern history. This activity lead to the cutting of training programs for oil and gas producing company. PT. Chevron Pacific Indonesia significantly reduces training costs that result in the stopping of access of world class trainers and training materials. The training and asset division therefore is faced with challenges regarding the requirement for continuous training to develop skilled workers in house while maintaining world class training material and supporting the needs of demoralized employees. Stakeholder analysis on company management and employee was then conducted and strategic table was then developed to analyze each alternative correspondence to the focus item of time, logistics, cost, knowledge gained, and participation interest. AHP methods were utilized to analyze best alternatives from two stakeholder point of view. The view of the company and the view of employees (students). AHP analysis conclude the interactive classroom using Gamification as the combined preferred alternatives. Project development will follow the Gamification methodology development. In order to determine the game’s validity in the areas of game play, technical knowledge gain, oil business process knowledge gain, and modeling concept the researchers utilized the software SPSS Statistics which was developed by IBM, to get each criterion’s Cronbach’s Alpha. All the items for conceptual modeling gained positive responses from the employees who played the game. In conclusion the training method has passed qualitative and quantitative test and is ready to be utilized within the company. The next step is to develop the implementation plan. Once the product is completed, reviewed by all stakeholders that is the Technical department, management and human resources division. Game creator will require proposing it to HR training as part of an elective course available inside the company to provide training materials to employee for year 2020 onwards. text |
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During the drop-in oil price between mid-2014 and early 2016, the global economy faced one of the largest oil price declines in modern history. This activity lead to the cutting of training programs for oil and gas producing company. PT. Chevron Pacific Indonesia significantly reduces training costs that result in the stopping of access of world class trainers and training materials.
The training and asset division therefore is faced with challenges regarding the requirement for continuous training to develop skilled workers in house while maintaining world class training material and supporting the needs of demoralized employees.
Stakeholder analysis on company management and employee was then conducted and strategic table was then developed to analyze each alternative correspondence to the focus item of time, logistics, cost, knowledge gained, and participation interest. AHP methods were utilized to analyze best alternatives from two stakeholder point of view. The view of the company and the view of employees (students). AHP analysis conclude the interactive classroom using Gamification as the combined preferred alternatives.
Project development will follow the Gamification methodology development. In order to determine the game’s validity in the areas of game play, technical knowledge gain, oil business process knowledge gain, and modeling concept the researchers utilized the software SPSS Statistics which was developed by IBM, to get each criterion’s Cronbach’s Alpha. All the items for conceptual modeling gained positive responses from the employees who played the game.
In conclusion the training method has passed qualitative and quantitative test and is ready to be utilized within the company. The next step is to develop the implementation plan. Once the product is completed, reviewed by all stakeholders that is the Technical department, management and human resources division. Game creator will require proposing it to HR training as part of an elective course available inside the company to provide training materials to employee for year 2020 onwards.
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Theses |
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Agus Dely Putra, Kaisar |
author_facet |
Agus Dely Putra, Kaisar |
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Agus Dely Putra, Kaisar |
title |
OIL & GAS BUSINESS MODEL LEARING AND DEVELOPMENT METHOD SELECTION AND PRODUCT DEVELOPMENT |
title_short |
OIL & GAS BUSINESS MODEL LEARING AND DEVELOPMENT METHOD SELECTION AND PRODUCT DEVELOPMENT |
title_full |
OIL & GAS BUSINESS MODEL LEARING AND DEVELOPMENT METHOD SELECTION AND PRODUCT DEVELOPMENT |
title_fullStr |
OIL & GAS BUSINESS MODEL LEARING AND DEVELOPMENT METHOD SELECTION AND PRODUCT DEVELOPMENT |
title_full_unstemmed |
OIL & GAS BUSINESS MODEL LEARING AND DEVELOPMENT METHOD SELECTION AND PRODUCT DEVELOPMENT |
title_sort |
oil & gas business model learing and development method selection and product development |
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https://digilib.itb.ac.id/gdl/view/43194 |
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