PROPOSED COMMERCIALIZATION STRATEGY FOR COSPLAY COSTUME COMMISSIONING SERVICE (CASE STUDY: ROSSO COSPLAY)

Cosplay or costume-playing is an activity where someone wears costumes, property, and accessories to resemble a fictional character.In Indonesia, cosplay emerged as a subculture since the early 2000s where Japanese animation series are still aired on national television. The development of cosplay i...

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Main Author: Bintang Akbar, Radheksa
Format: Theses
Language:Indonesia
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Online Access:https://digilib.itb.ac.id/gdl/view/46488
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:46488
spelling id-itb.:464882020-03-06T11:29:41ZPROPOSED COMMERCIALIZATION STRATEGY FOR COSPLAY COSTUME COMMISSIONING SERVICE (CASE STUDY: ROSSO COSPLAY) Bintang Akbar, Radheksa Manajemen umum Indonesia Theses Cosplay, costume making, business strategy INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/46488 Cosplay or costume-playing is an activity where someone wears costumes, property, and accessories to resemble a fictional character.In Indonesia, cosplay emerged as a subculture since the early 2000s where Japanese animation series are still aired on national television. The development of cosplay in Indonesia provides an opportunity for costume makers to market their work to cosplayers for use in popular cultural events in Indonesia such as Jejepangan. ROSSO as a new player in the local cosplay market tries to take advantage of these opportunities. However, ROSSO did not yet know the type of demand from the market, so it stagnated. This research aims to help ROSSO recognize the quality demanded by potential customers in Indonesia. The approach used is a modified E- SERVQUAL. Samples of potential customers were taken from cosplayers and / or costume makers through online questionnaires with a total of 92 observations. The results of the regression show that the reliability, responsiveness, and trust variables have a significant effect on service quality. The regression results are then taken into consideration for developing a commercialization strategy through Porter's 5 forces and TOWS approaches. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
topic Manajemen umum
spellingShingle Manajemen umum
Bintang Akbar, Radheksa
PROPOSED COMMERCIALIZATION STRATEGY FOR COSPLAY COSTUME COMMISSIONING SERVICE (CASE STUDY: ROSSO COSPLAY)
description Cosplay or costume-playing is an activity where someone wears costumes, property, and accessories to resemble a fictional character.In Indonesia, cosplay emerged as a subculture since the early 2000s where Japanese animation series are still aired on national television. The development of cosplay in Indonesia provides an opportunity for costume makers to market their work to cosplayers for use in popular cultural events in Indonesia such as Jejepangan. ROSSO as a new player in the local cosplay market tries to take advantage of these opportunities. However, ROSSO did not yet know the type of demand from the market, so it stagnated. This research aims to help ROSSO recognize the quality demanded by potential customers in Indonesia. The approach used is a modified E- SERVQUAL. Samples of potential customers were taken from cosplayers and / or costume makers through online questionnaires with a total of 92 observations. The results of the regression show that the reliability, responsiveness, and trust variables have a significant effect on service quality. The regression results are then taken into consideration for developing a commercialization strategy through Porter's 5 forces and TOWS approaches.
format Theses
author Bintang Akbar, Radheksa
author_facet Bintang Akbar, Radheksa
author_sort Bintang Akbar, Radheksa
title PROPOSED COMMERCIALIZATION STRATEGY FOR COSPLAY COSTUME COMMISSIONING SERVICE (CASE STUDY: ROSSO COSPLAY)
title_short PROPOSED COMMERCIALIZATION STRATEGY FOR COSPLAY COSTUME COMMISSIONING SERVICE (CASE STUDY: ROSSO COSPLAY)
title_full PROPOSED COMMERCIALIZATION STRATEGY FOR COSPLAY COSTUME COMMISSIONING SERVICE (CASE STUDY: ROSSO COSPLAY)
title_fullStr PROPOSED COMMERCIALIZATION STRATEGY FOR COSPLAY COSTUME COMMISSIONING SERVICE (CASE STUDY: ROSSO COSPLAY)
title_full_unstemmed PROPOSED COMMERCIALIZATION STRATEGY FOR COSPLAY COSTUME COMMISSIONING SERVICE (CASE STUDY: ROSSO COSPLAY)
title_sort proposed commercialization strategy for cosplay costume commissioning service (case study: rosso cosplay)
url https://digilib.itb.ac.id/gdl/view/46488
_version_ 1821999616082575360