INTERACTION DESIGN ON PROGRAMMING PRACTICE TOOL WITH BLOCK-BASED PROGRAMMING AND GAMIFICATION

The need of critical thinking is very important in this globalization era. One of the abilities that can be trained is the ability of computational thinking, which is applying the mindset of solving problems algorithmically, like how it was done on a computer. One way to hone this skill is to practi...

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Main Author: Andyno Ramadhan, Rizky
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/48072
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:48072
spelling id-itb.:480722020-06-26T00:45:35ZINTERACTION DESIGN ON PROGRAMMING PRACTICE TOOL WITH BLOCK-BASED PROGRAMMING AND GAMIFICATION Andyno Ramadhan, Rizky Indonesia Final Project gamification, programming, computational thinking, interaction design, prototype INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/48072 The need of critical thinking is very important in this globalization era. One of the abilities that can be trained is the ability of computational thinking, which is applying the mindset of solving problems algorithmically, like how it was done on a computer. One way to hone this skill is to practice programming. There are already tools that can be used to practice programming. But, based on the results of research, there is room to develop features that provide more enjoyable and pleasurable experience so that users can be more motivated. To increase this level of pleasure, the concept of gamification is applied. Gamification is a concept that applies elements of a game in a non-game context (such as experience points). This project focuses on making the interaction design of programming practice tool with gamification by using user-centered design methodology. The result of this project is a high-fidelity prototype of the design. Testing is done to measure the achievement of usability goals and user experience goals. The results obtained from the analysis of the questionnaire given to participants after testing, in the form of SUS (System Usability Scale), likert scale, and post-test questions. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The need of critical thinking is very important in this globalization era. One of the abilities that can be trained is the ability of computational thinking, which is applying the mindset of solving problems algorithmically, like how it was done on a computer. One way to hone this skill is to practice programming. There are already tools that can be used to practice programming. But, based on the results of research, there is room to develop features that provide more enjoyable and pleasurable experience so that users can be more motivated. To increase this level of pleasure, the concept of gamification is applied. Gamification is a concept that applies elements of a game in a non-game context (such as experience points). This project focuses on making the interaction design of programming practice tool with gamification by using user-centered design methodology. The result of this project is a high-fidelity prototype of the design. Testing is done to measure the achievement of usability goals and user experience goals. The results obtained from the analysis of the questionnaire given to participants after testing, in the form of SUS (System Usability Scale), likert scale, and post-test questions.
format Final Project
author Andyno Ramadhan, Rizky
spellingShingle Andyno Ramadhan, Rizky
INTERACTION DESIGN ON PROGRAMMING PRACTICE TOOL WITH BLOCK-BASED PROGRAMMING AND GAMIFICATION
author_facet Andyno Ramadhan, Rizky
author_sort Andyno Ramadhan, Rizky
title INTERACTION DESIGN ON PROGRAMMING PRACTICE TOOL WITH BLOCK-BASED PROGRAMMING AND GAMIFICATION
title_short INTERACTION DESIGN ON PROGRAMMING PRACTICE TOOL WITH BLOCK-BASED PROGRAMMING AND GAMIFICATION
title_full INTERACTION DESIGN ON PROGRAMMING PRACTICE TOOL WITH BLOCK-BASED PROGRAMMING AND GAMIFICATION
title_fullStr INTERACTION DESIGN ON PROGRAMMING PRACTICE TOOL WITH BLOCK-BASED PROGRAMMING AND GAMIFICATION
title_full_unstemmed INTERACTION DESIGN ON PROGRAMMING PRACTICE TOOL WITH BLOCK-BASED PROGRAMMING AND GAMIFICATION
title_sort interaction design on programming practice tool with block-based programming and gamification
url https://digilib.itb.ac.id/gdl/view/48072
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