INTERACTION DESIGN OF COMPUTATIONAL THINKING DIGITAL GAME FOR CHILDREN USING USER-CENTERED DESIGN APPROACH
In the 21st Century, technology has become a part of almost everyone’s lives in the world and will keep on evolving. Therefore, people’s way of thinking must be able to follow the technology evolution. Since 2006, computational thinking has been stated as a fundamental skill for everyone which ev...
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id-itb.:480842020-06-26T11:20:41ZINTERACTION DESIGN OF COMPUTATIONAL THINKING DIGITAL GAME FOR CHILDREN USING USER-CENTERED DESIGN APPROACH Rizki Ramadhani, Nira Indonesia Final Project interaction design, computational thinking, game, user-centered design, prototype, usability testing INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/48084 In the 21st Century, technology has become a part of almost everyone’s lives in the world and will keep on evolving. Therefore, people’s way of thinking must be able to follow the technology evolution. Since 2006, computational thinking has been stated as a fundamental skill for everyone which everyone should have as early as possible. In the digital era that is happening now, the suitable computational thinking learning for children is in the form of digital game as an application on smartphones. This final project aims to produce interaction design and user interface of computational thinking digital game. The methodology used in this final project is user-centered design approach. The output of this final project is a high-fidelity prototype which has achieved the usability and user experience goals that was determined from the user research results. The usability and user experience goals are effective to use, learnability, and enjoyable. Usability testing is conducted to validate the achievement of the goals by using several metrics, such as completion rate, Single Ease Question (SEQ), System Usability Scale (SUS), and Intrinsic Motivation Inventory for interest/enjoyment subscale. Other than that, a brief interview with users is also conducted to obtain feedback from them. The completion rate is 97,4%/100% for usability goal effective to use, the SEQ score is 6,12/7 and the SUS score is 70,5/100 for usability goal learnability, and the IMI interest/enjoyment subscale score is 6,02/7 for user experience goal enjoyable. This application has achieved the usability and user experience goals because all the scores from the measurements using those four metrics are above the average. text |
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In the 21st Century, technology has become a part of almost everyone’s lives in the
world and will keep on evolving. Therefore, people’s way of thinking must be able
to follow the technology evolution. Since 2006, computational thinking has been
stated as a fundamental skill for everyone which everyone should have as early as
possible. In the digital era that is happening now, the suitable computational
thinking learning for children is in the form of digital game as an application on
smartphones. This final project aims to produce interaction design and user
interface of computational thinking digital game. The methodology used in this
final project is user-centered design approach. The output of this final project is a
high-fidelity prototype which has achieved the usability and user experience goals
that was determined from the user research results. The usability and user
experience goals are effective to use, learnability, and enjoyable. Usability testing
is conducted to validate the achievement of the goals by using several metrics, such
as completion rate, Single Ease Question (SEQ), System Usability Scale (SUS), and
Intrinsic Motivation Inventory for interest/enjoyment subscale. Other than that, a
brief interview with users is also conducted to obtain feedback from them. The
completion rate is 97,4%/100% for usability goal effective to use, the SEQ score is
6,12/7 and the SUS score is 70,5/100 for usability goal learnability, and the IMI
interest/enjoyment subscale score is 6,02/7 for user experience goal enjoyable. This
application has achieved the usability and user experience goals because all the
scores from the measurements using those four metrics are above the average. |
format |
Final Project |
author |
Rizki Ramadhani, Nira |
spellingShingle |
Rizki Ramadhani, Nira INTERACTION DESIGN OF COMPUTATIONAL THINKING DIGITAL GAME FOR CHILDREN USING USER-CENTERED DESIGN APPROACH |
author_facet |
Rizki Ramadhani, Nira |
author_sort |
Rizki Ramadhani, Nira |
title |
INTERACTION DESIGN OF COMPUTATIONAL THINKING DIGITAL GAME FOR CHILDREN USING USER-CENTERED DESIGN APPROACH |
title_short |
INTERACTION DESIGN OF COMPUTATIONAL THINKING DIGITAL GAME FOR CHILDREN USING USER-CENTERED DESIGN APPROACH |
title_full |
INTERACTION DESIGN OF COMPUTATIONAL THINKING DIGITAL GAME FOR CHILDREN USING USER-CENTERED DESIGN APPROACH |
title_fullStr |
INTERACTION DESIGN OF COMPUTATIONAL THINKING DIGITAL GAME FOR CHILDREN USING USER-CENTERED DESIGN APPROACH |
title_full_unstemmed |
INTERACTION DESIGN OF COMPUTATIONAL THINKING DIGITAL GAME FOR CHILDREN USING USER-CENTERED DESIGN APPROACH |
title_sort |
interaction design of computational thinking digital game for children using user-centered design approach |
url |
https://digilib.itb.ac.id/gdl/view/48084 |
_version_ |
1822000020574961664 |