VIRTUAL REALITY INTERACTIVE QUESTIONS (VRIQ) BASED GAME FOR SURVEY TRAINING
Statistics Indonesia, locally known as Badan Pusat Statistik, is still doing conventional learning in survey training. The large number of survey materials that had to be delivered in a limited time made some of the material not conveyed to the training participants. The levels in the training sy...
Saved in:
Main Author: | |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/50360 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Statistics Indonesia, locally known as Badan Pusat Statistik, is still doing
conventional learning in survey training. The large number of survey materials that
had to be delivered in a limited time made some of the material not conveyed to the
training participants. The levels in the training system for instructors can lead to
different interpretations at each level. Less varied learning media make the training
participants bored. The use of virtual reality interactive questions based game for
survey training can contribute to improving the learning outcomes of participants
who take them.
Two test groups were chosen to be the research object, the control class, and the
experimental class. The control class follows conventional learning and the
experimental class follows learning using virtual reality interactive questions based
game. In the beginning, the two-class will be given a pre-test with the same
questions. At the end of the session, a post-test will be given to assess learning
outcomes. In addition, the experimental class will be asked to rate their perceptions
of the effects of using game.
Based on the multiple regression test, it is proven that there is a significant effect
of the variable engagement and experience on the participant's enjoyment against
the game. From the learning outcomes, participants who took part in the
experimental class scored significantly increased. The understanding of
participants who took the experimental class was better than participants who took
conventional learning.
|
---|