MOBILE APP INTERACTION DESIGN OF A HEALTH SERVICE MANAGEMENT APP USING USER-CENTERED DESIGN APPROACH
In hospital services in Indonesia, there are several problems experienced by Indonesian citizens, such as long waiting times, difficulty in getting information about nearby hospitals and doctors, and no practical or easy way to call an ambulance. One of the solutions to solve all these problems i...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/50964 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | In hospital services in Indonesia, there are several problems experienced by Indonesian
citizens, such as long waiting times, difficulty in getting information about nearby
hospitals and doctors, and no practical or easy way to call an ambulance. One of the
solutions to solve all these problems is to implement mobile health app. There are several
mobile health app implemented in Indonesia, which are divided into stand-alone mobile
health app and those tied to hospitals. Both of these types have their respective advantages
to the user’s healthcare experience. Until now, there is no health mobile app that combines
both types, therefore it is necessary to design a health service management app that has
the features of a stand-alone app with those tied to the hospital. The design of a health
app must be in accordance with the needs of the users because the purpose of health app
is to improve the user’s healthcare experience, therefore the mobile health app interaction
design is carried out using user-centered design approach. Data acquisition required to
determine user context and system requirement is carried out by distributing
questionnaires. Design process is done in two iterations, which is low-fidelity prototype
and high-fidelity prototype. Usability testing is performed to evaluate the achievement of
the application’s user experience goals and usability goals, which is effective to use, easy
to learn, and helpful. The evaluation results show that the final prototype has achieved all
of the goals using several testing parameters, such as the completion rate to assess
effectiveness, Single Ease Question to assess learnability, and Intrinsic Motivation
Inventory to assess helpfulness. The final prototype has also been assessed to have good
overall usability using System Usability Scale and e-Health Impact Questionnaire.
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