GAMIFICATION INTERACTION DESIGN ON EVENT PROMOTION WEBSITE
Events are activities held to commemorate important things throughout human life, either individually or in groups related to customs, culture, traditions and religions which are held for specific purposes and involve the community environment which is held at certain times. The purpose of an eve...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/51315 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Events are activities held to commemorate important things throughout human life, either
individually or in groups related to customs, culture, traditions and religions which are held for
specific purposes and involve the community environment which is held at certain times. The
purpose of an event is a group of people gathering in a certain place for one specific purpose at a
certain time. Promotion is activities with the aim of assisting the sale of a product or service at
each place of the sales network. Based on literature studies, independent observation, and
questionnaire implementation, it was found that there were still deficiencies of the event promotion
website, which was boring and had a clunky and confusing appearance that made it difficult for
users to understand the events displayed. This final project solves the existing problems by
designing an event promotion interaction design site with a user-centered design approach. This
interaction design uses gamification features namely points, badges, events feeds, leaderboards,
and progress. The result is a high-fidelity prototype of the event promotion website interaction
design that meets the usability goals and user experience goals that have been set based on the
problems found. It is determined from the results of prototype testing through usability testing.
Usability testing is performed using several parameters, namely the SUS, SEQ, IMI, and NPS
questionnaires. The usability goals that must be achieved are efficient and learnability, while the
user experience goals that must be achieved are helpful and engaging.
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