GAMIFICATION INTERACTION DESIGN ON EVENT PROMOTION WEBSITE

Events are activities held to commemorate important things throughout human life, either individually or in groups related to customs, culture, traditions and religions which are held for specific purposes and involve the community environment which is held at certain times. The purpose of an eve...

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Main Author: Tanujaya, Untung
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/51315
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:51315
spelling id-itb.:513152020-09-28T10:39:21ZGAMIFICATION INTERACTION DESIGN ON EVENT PROMOTION WEBSITE Tanujaya, Untung Indonesia Final Project Events, promotion, user centered design, prototype, high-fidelity, usability goals, user experience goals, usability testing INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/51315 Events are activities held to commemorate important things throughout human life, either individually or in groups related to customs, culture, traditions and religions which are held for specific purposes and involve the community environment which is held at certain times. The purpose of an event is a group of people gathering in a certain place for one specific purpose at a certain time. Promotion is activities with the aim of assisting the sale of a product or service at each place of the sales network. Based on literature studies, independent observation, and questionnaire implementation, it was found that there were still deficiencies of the event promotion website, which was boring and had a clunky and confusing appearance that made it difficult for users to understand the events displayed. This final project solves the existing problems by designing an event promotion interaction design site with a user-centered design approach. This interaction design uses gamification features namely points, badges, events feeds, leaderboards, and progress. The result is a high-fidelity prototype of the event promotion website interaction design that meets the usability goals and user experience goals that have been set based on the problems found. It is determined from the results of prototype testing through usability testing. Usability testing is performed using several parameters, namely the SUS, SEQ, IMI, and NPS questionnaires. The usability goals that must be achieved are efficient and learnability, while the user experience goals that must be achieved are helpful and engaging. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Events are activities held to commemorate important things throughout human life, either individually or in groups related to customs, culture, traditions and religions which are held for specific purposes and involve the community environment which is held at certain times. The purpose of an event is a group of people gathering in a certain place for one specific purpose at a certain time. Promotion is activities with the aim of assisting the sale of a product or service at each place of the sales network. Based on literature studies, independent observation, and questionnaire implementation, it was found that there were still deficiencies of the event promotion website, which was boring and had a clunky and confusing appearance that made it difficult for users to understand the events displayed. This final project solves the existing problems by designing an event promotion interaction design site with a user-centered design approach. This interaction design uses gamification features namely points, badges, events feeds, leaderboards, and progress. The result is a high-fidelity prototype of the event promotion website interaction design that meets the usability goals and user experience goals that have been set based on the problems found. It is determined from the results of prototype testing through usability testing. Usability testing is performed using several parameters, namely the SUS, SEQ, IMI, and NPS questionnaires. The usability goals that must be achieved are efficient and learnability, while the user experience goals that must be achieved are helpful and engaging.
format Final Project
author Tanujaya, Untung
spellingShingle Tanujaya, Untung
GAMIFICATION INTERACTION DESIGN ON EVENT PROMOTION WEBSITE
author_facet Tanujaya, Untung
author_sort Tanujaya, Untung
title GAMIFICATION INTERACTION DESIGN ON EVENT PROMOTION WEBSITE
title_short GAMIFICATION INTERACTION DESIGN ON EVENT PROMOTION WEBSITE
title_full GAMIFICATION INTERACTION DESIGN ON EVENT PROMOTION WEBSITE
title_fullStr GAMIFICATION INTERACTION DESIGN ON EVENT PROMOTION WEBSITE
title_full_unstemmed GAMIFICATION INTERACTION DESIGN ON EVENT PROMOTION WEBSITE
title_sort gamification interaction design on event promotion website
url https://digilib.itb.ac.id/gdl/view/51315
_version_ 1822000918405578752