BOOMERANGED METAPHOR INTERACTION

Nowadays, social interaction dualism on the physical and digital realm are embodied in a parallel manner as it is in everyday life. Effortless accessibility on ubiquitous digital interaction follows the overlapping reality that we inhabited. The increasing on digital consciousness in one hand red...

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Bibliographic Details
Main Author: Abdi Pangestu, Salman
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/54016
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:Nowadays, social interaction dualism on the physical and digital realm are embodied in a parallel manner as it is in everyday life. Effortless accessibility on ubiquitous digital interaction follows the overlapping reality that we inhabited. The increasing on digital consciousness in one hand reduces physical presence in the other hand. The defiance following intellectual and physical sensory experience disengagement caused by digital domination can be recognized, if our approach towards the physical and digital spaces are on the same level. Through the study of postdigital, the author intends to foresee the case in which digital interaction does not exist separately from its virtual space, but it has already integrated with each and everything that is, has, and will be done in the physical space. Integration between physical and digital are embodied by the interaction of readymade objects with digital intelligence. The author intends to present the interaction between medium whilst the construction of a new visual formed between them. Interaction process run by each subject achieved by digital intelligent response on the physical objects. With the use of readymade objects to represent human interaction on the physical space and generative script with random algorithm to represent digital practice. Generative script implementation on digital readymade objects surface generates form intervention, such as random box arrangement. The result of those interactions will create the probability of new forms, shapes, and visuals of the deformed physical objects, which will be presented using 3D printing technology. The final result of the artwork will be presented spatially as the original placement of the readymade object in everyday life. Object re-embodiment from digital process being produced by digital processing material, this could be expected as a unity of a work of