BOOMERANGED METAPHOR INTERACTION
Nowadays, social interaction dualism on the physical and digital realm are embodied in a parallel manner as it is in everyday life. Effortless accessibility on ubiquitous digital interaction follows the overlapping reality that we inhabited. The increasing on digital consciousness in one hand red...
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Main Author: | |
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/54016 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Nowadays, social interaction dualism on the physical and digital realm are
embodied in a parallel manner as it is in everyday life. Effortless accessibility on
ubiquitous digital interaction follows the overlapping reality that we inhabited. The
increasing on digital consciousness in one hand reduces physical presence in the
other hand. The defiance following intellectual and physical sensory experience
disengagement caused by digital domination can be recognized, if our approach
towards the physical and digital spaces are on the same level. Through the study of
postdigital, the author intends to foresee the case in which digital interaction does
not exist separately from its virtual space, but it has already integrated with each
and everything that is, has, and will be done in the physical space. Integration
between physical and digital are embodied by the interaction of readymade objects
with digital intelligence.
The author intends to present the interaction between medium whilst the
construction of a new visual formed between them. Interaction process run by each
subject achieved by digital intelligent response on the physical objects. With the
use of readymade objects to represent human interaction on the physical space and
generative script with random algorithm to represent digital practice. Generative
script implementation on digital readymade objects surface generates form
intervention, such as random box arrangement. The result of those interactions will
create the probability of new forms, shapes, and visuals of the deformed physical
objects, which will be presented using 3D printing technology. The final result of
the artwork will be presented spatially as the original placement of the readymade
object in everyday life. Object re-embodiment from digital process being produced
by digital processing material, this could be expected as a unity of a work of |
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