ON THE APPLICATION OF GAME THEORY AND FUZZY LOGIC IN ANALYZING STRATEGIES OF SCHOOL TYPE PREFERENCES IN BANDUNG CITY OR BANDUNG REGENCY

Game theory is a branch of mathematics, economics and psychology that studies decision making between two or more persons who are in a state of conflict or competition, in which each person, called the player, plays logically and rationally. This research uses game theory involving several players...

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Main Author: Stepanus, Oriza
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/54543
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:54543
spelling id-itb.:545432021-03-20T14:06:49ZON THE APPLICATION OF GAME THEORY AND FUZZY LOGIC IN ANALYZING STRATEGIES OF SCHOOL TYPE PREFERENCES IN BANDUNG CITY OR BANDUNG REGENCY Stepanus, Oriza Indonesia Theses Game theory, fuzzy logic, fuzzification, defuzzification, matrix game, school type preferences. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/54543 Game theory is a branch of mathematics, economics and psychology that studies decision making between two or more persons who are in a state of conflict or competition, in which each person, called the player, plays logically and rationally. This research uses game theory involving several players divided into several scenarios. The players in this research are SMA Negeri (Public Senior High School), SMA Swasta Nasional (National Private High School) and SMA Swasta Independent (Independent Private High School). Then, formed game in three scenarios: scenario 1 between SMA Negeri (Public Senior High School) and SMA Swasta Independent (Independent Private High School), scenario 2 between SMA Negeri (Public Senior High School) and SMA Swasta Nasional (National Private High School), and scenario 3 between SMA Swasta Independent (Independent Private High School) and SMA Swasta Nasional (National Private High School). The objectives of this research is to obtain the best strategies from each school type based on each scenario, so that interested by registrants and as a recommendation for parents and the community regarding school type preferences through mathematical modeling and numerical completion from the matrix game. The matrix game is created using fuzzy logic, involving fuzzification and defuzzification processes, followed by calculations using the game function that is defined by the author. After the matrix game is obtained, a numerical approach is done using computational-based linear programming assisted by Dual Simplex software to get the optimal solutions. This research uses two different data sets, they are the primary data (original data) and the secondary data (simulation data). The primary data is taken from the result of respondents questionnaire in Bandung City and Bandung Regency. The primary data is used to answer the research objectives. The secondary data is generated and organized by the author to show that mathematical model that was created can be used on any kind of data. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Game theory is a branch of mathematics, economics and psychology that studies decision making between two or more persons who are in a state of conflict or competition, in which each person, called the player, plays logically and rationally. This research uses game theory involving several players divided into several scenarios. The players in this research are SMA Negeri (Public Senior High School), SMA Swasta Nasional (National Private High School) and SMA Swasta Independent (Independent Private High School). Then, formed game in three scenarios: scenario 1 between SMA Negeri (Public Senior High School) and SMA Swasta Independent (Independent Private High School), scenario 2 between SMA Negeri (Public Senior High School) and SMA Swasta Nasional (National Private High School), and scenario 3 between SMA Swasta Independent (Independent Private High School) and SMA Swasta Nasional (National Private High School). The objectives of this research is to obtain the best strategies from each school type based on each scenario, so that interested by registrants and as a recommendation for parents and the community regarding school type preferences through mathematical modeling and numerical completion from the matrix game. The matrix game is created using fuzzy logic, involving fuzzification and defuzzification processes, followed by calculations using the game function that is defined by the author. After the matrix game is obtained, a numerical approach is done using computational-based linear programming assisted by Dual Simplex software to get the optimal solutions. This research uses two different data sets, they are the primary data (original data) and the secondary data (simulation data). The primary data is taken from the result of respondents questionnaire in Bandung City and Bandung Regency. The primary data is used to answer the research objectives. The secondary data is generated and organized by the author to show that mathematical model that was created can be used on any kind of data.
format Theses
author Stepanus, Oriza
spellingShingle Stepanus, Oriza
ON THE APPLICATION OF GAME THEORY AND FUZZY LOGIC IN ANALYZING STRATEGIES OF SCHOOL TYPE PREFERENCES IN BANDUNG CITY OR BANDUNG REGENCY
author_facet Stepanus, Oriza
author_sort Stepanus, Oriza
title ON THE APPLICATION OF GAME THEORY AND FUZZY LOGIC IN ANALYZING STRATEGIES OF SCHOOL TYPE PREFERENCES IN BANDUNG CITY OR BANDUNG REGENCY
title_short ON THE APPLICATION OF GAME THEORY AND FUZZY LOGIC IN ANALYZING STRATEGIES OF SCHOOL TYPE PREFERENCES IN BANDUNG CITY OR BANDUNG REGENCY
title_full ON THE APPLICATION OF GAME THEORY AND FUZZY LOGIC IN ANALYZING STRATEGIES OF SCHOOL TYPE PREFERENCES IN BANDUNG CITY OR BANDUNG REGENCY
title_fullStr ON THE APPLICATION OF GAME THEORY AND FUZZY LOGIC IN ANALYZING STRATEGIES OF SCHOOL TYPE PREFERENCES IN BANDUNG CITY OR BANDUNG REGENCY
title_full_unstemmed ON THE APPLICATION OF GAME THEORY AND FUZZY LOGIC IN ANALYZING STRATEGIES OF SCHOOL TYPE PREFERENCES IN BANDUNG CITY OR BANDUNG REGENCY
title_sort on the application of game theory and fuzzy logic in analyzing strategies of school type preferences in bandung city or bandung regency
url https://digilib.itb.ac.id/gdl/view/54543
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