APPLICATION OF GAMIFICATION IN INTERACTION DESIGN FOR E-LEARNING

E-learning has developed and is widely used nowaday, especially during the COVID-19 pandemic which requires the learning process to be carried out online. The online learning system is very useful as an educational support tool that can help students to improve the quality of their education a...

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Main Author: Yuliawan, Ricky
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/55589
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:55589
spelling id-itb.:555892021-06-18T09:24:44ZAPPLICATION OF GAMIFICATION IN INTERACTION DESIGN FOR E-LEARNING Yuliawan, Ricky Indonesia Final Project online learning, interaction design, gamification, motivation, prototype, user-centered design, usability goals, user experience goals. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/55589 E-learning has developed and is widely used nowaday, especially during the COVID-19 pandemic which requires the learning process to be carried out online. The online learning system is very useful as an educational support tool that can help students to improve the quality of their education and assist teachers in teaching and learning activities. However, it cannot be ignored that the face-toface and online learning system still makes most students feel very bored so that students become lazy and don’t want to explore the learning process. Lack of user motivation to use e-learning can also result in reduced motivation to learn. To overcome this problem, an interaction design of online learning application was made that applies gamification, using rewards, challenges, leaderboards, and progress bars. The result of this final project is a high-fidelity prototype made using Figma tools. Based on the results of the analysis, it was found that the interaction design must have usability goals, namely effective to use and easy to learn and user experience goals, namely motivating, enjoyable, helpful, and fun. The user-centered design (UCD) approach is an approach in designing interaction design that involves or places the user at the center of all its aspects. The UCD approach was chosen because this approach involves a lot of users in the design and development process, and considers the needs, goals, and input from users. Evaluation were conducted using a System Usability Scale (SUS) questionnaire, a Single Ease Question (SEQ) questionnaire, an Intrinsic Motivation Inventory (IMI) questionnaire, observations, and interviews. The evaluation results show that the application design has achieved the usability goals set, namely effective to use and easy to learn. The user experience goals that have been set, namely motivating, enjoyable, helpful, and fun have also been successfully achieved with the design of this application. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description E-learning has developed and is widely used nowaday, especially during the COVID-19 pandemic which requires the learning process to be carried out online. The online learning system is very useful as an educational support tool that can help students to improve the quality of their education and assist teachers in teaching and learning activities. However, it cannot be ignored that the face-toface and online learning system still makes most students feel very bored so that students become lazy and don’t want to explore the learning process. Lack of user motivation to use e-learning can also result in reduced motivation to learn. To overcome this problem, an interaction design of online learning application was made that applies gamification, using rewards, challenges, leaderboards, and progress bars. The result of this final project is a high-fidelity prototype made using Figma tools. Based on the results of the analysis, it was found that the interaction design must have usability goals, namely effective to use and easy to learn and user experience goals, namely motivating, enjoyable, helpful, and fun. The user-centered design (UCD) approach is an approach in designing interaction design that involves or places the user at the center of all its aspects. The UCD approach was chosen because this approach involves a lot of users in the design and development process, and considers the needs, goals, and input from users. Evaluation were conducted using a System Usability Scale (SUS) questionnaire, a Single Ease Question (SEQ) questionnaire, an Intrinsic Motivation Inventory (IMI) questionnaire, observations, and interviews. The evaluation results show that the application design has achieved the usability goals set, namely effective to use and easy to learn. The user experience goals that have been set, namely motivating, enjoyable, helpful, and fun have also been successfully achieved with the design of this application.
format Final Project
author Yuliawan, Ricky
spellingShingle Yuliawan, Ricky
APPLICATION OF GAMIFICATION IN INTERACTION DESIGN FOR E-LEARNING
author_facet Yuliawan, Ricky
author_sort Yuliawan, Ricky
title APPLICATION OF GAMIFICATION IN INTERACTION DESIGN FOR E-LEARNING
title_short APPLICATION OF GAMIFICATION IN INTERACTION DESIGN FOR E-LEARNING
title_full APPLICATION OF GAMIFICATION IN INTERACTION DESIGN FOR E-LEARNING
title_fullStr APPLICATION OF GAMIFICATION IN INTERACTION DESIGN FOR E-LEARNING
title_full_unstemmed APPLICATION OF GAMIFICATION IN INTERACTION DESIGN FOR E-LEARNING
title_sort application of gamification in interaction design for e-learning
url https://digilib.itb.ac.id/gdl/view/55589
_version_ 1822002115696918528