DESIGN OF FANTASY MOBILE ROLE-PLAYING GAME ABOUT "GAGAK RIMANG" MYTH FOR INDONESIAN YOUTH

Indonesia has a high cultural diversity of society. One such wealth is a myth. The myth itself is a story that tells about the past that is exaggerated, contains noble values that should be maintained until the present time. Although myths are still important for today's era, people's k...

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Main Author: Jasmine Nadia, Kinanti
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/55819
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:55819
spelling id-itb.:558192021-06-19T06:21:06ZDESIGN OF FANTASY MOBILE ROLE-PLAYING GAME ABOUT "GAGAK RIMANG" MYTH FOR INDONESIAN YOUTH Jasmine Nadia, Kinanti Indonesia Final Project fantasy, Gagak Rimang myth, mobile roleplaying-game INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/55819 Indonesia has a high cultural diversity of society. One such wealth is a myth. The myth itself is a story that tells about the past that is exaggerated, contains noble values that should be maintained until the present time. Although myths are still important for today's era, people's knowledge of myths is lacking, especially for Indonesian youth. There are various options to maintain the noble value of myth for Indonesian youth. As time goes by, teenagers' interest in a medium has also changed. With one of the media that teenagers are interested in and suitable for inserting myths (which is a fantasy mobile role-playing game), the introduction of myths to teenagers can be done effectively. Because myths often contain magical values, the fantasy genre is suitable for reintroducing myths to teenagers. By playing the medium they are interested in, while having fun, Indonesian teenagers have a great opportunity to broaden their horizons on Indonesian myths, including myths from Java. Therefore, this design was used to create a fantasy mobile roleplaying game, to reintroduce the myth of Gagak Rimang to Indonesian youth. This design was made to lead to the unification of folklore myths about Gagak Rimang with the trend of fantasy genre games favored by the target audience, to increase the target audience's insight into the myth of Gagak Rimang. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Indonesia has a high cultural diversity of society. One such wealth is a myth. The myth itself is a story that tells about the past that is exaggerated, contains noble values that should be maintained until the present time. Although myths are still important for today's era, people's knowledge of myths is lacking, especially for Indonesian youth. There are various options to maintain the noble value of myth for Indonesian youth. As time goes by, teenagers' interest in a medium has also changed. With one of the media that teenagers are interested in and suitable for inserting myths (which is a fantasy mobile role-playing game), the introduction of myths to teenagers can be done effectively. Because myths often contain magical values, the fantasy genre is suitable for reintroducing myths to teenagers. By playing the medium they are interested in, while having fun, Indonesian teenagers have a great opportunity to broaden their horizons on Indonesian myths, including myths from Java. Therefore, this design was used to create a fantasy mobile roleplaying game, to reintroduce the myth of Gagak Rimang to Indonesian youth. This design was made to lead to the unification of folklore myths about Gagak Rimang with the trend of fantasy genre games favored by the target audience, to increase the target audience's insight into the myth of Gagak Rimang.
format Final Project
author Jasmine Nadia, Kinanti
spellingShingle Jasmine Nadia, Kinanti
DESIGN OF FANTASY MOBILE ROLE-PLAYING GAME ABOUT "GAGAK RIMANG" MYTH FOR INDONESIAN YOUTH
author_facet Jasmine Nadia, Kinanti
author_sort Jasmine Nadia, Kinanti
title DESIGN OF FANTASY MOBILE ROLE-PLAYING GAME ABOUT "GAGAK RIMANG" MYTH FOR INDONESIAN YOUTH
title_short DESIGN OF FANTASY MOBILE ROLE-PLAYING GAME ABOUT "GAGAK RIMANG" MYTH FOR INDONESIAN YOUTH
title_full DESIGN OF FANTASY MOBILE ROLE-PLAYING GAME ABOUT "GAGAK RIMANG" MYTH FOR INDONESIAN YOUTH
title_fullStr DESIGN OF FANTASY MOBILE ROLE-PLAYING GAME ABOUT "GAGAK RIMANG" MYTH FOR INDONESIAN YOUTH
title_full_unstemmed DESIGN OF FANTASY MOBILE ROLE-PLAYING GAME ABOUT "GAGAK RIMANG" MYTH FOR INDONESIAN YOUTH
title_sort design of fantasy mobile role-playing game about "gagak rimang" myth for indonesian youth
url https://digilib.itb.ac.id/gdl/view/55819
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