INTERACTION DESIGN: MOBILE BASED COOKING LEARNING APPLICATION USING GAMIFICATION WITH PLAYER CENTERED DESIGN APPROACH

2020 is the year when we are forced to stay at home most of the time due to CoronaVirus disease. This global pandemic has made some business sector, most notably culinary business, to step down. On the other hand, people nowadays tend to shop more, especially the zGeneration. This kind of characte...

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Bibliographic Details
Main Author: Hansen
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/55944
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:55944
spelling id-itb.:559442021-06-20T11:39:50ZINTERACTION DESIGN: MOBILE BASED COOKING LEARNING APPLICATION USING GAMIFICATION WITH PLAYER CENTERED DESIGN APPROACH Hansen Indonesia Final Project gamification, player centered design, cooking INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/55944 2020 is the year when we are forced to stay at home most of the time due to CoronaVirus disease. This global pandemic has made some business sector, most notably culinary business, to step down. On the other hand, people nowadays tend to shop more, especially the zGeneration. This kind of characteristics has made most of z-Generation don’t have adequate cooking skills. Seeing this opportunity, a well designed and gamified application interface which provides a cooking guide would be loved by most people. Player centered design is one of the new applicable methodology to get to know application users. When designers have to dig more than what user centered design has to offer, player centered design would be a better choice. By comparing some related applications, it is known that most of them lack gamification elements, which actually is a very great opportunity to begin with. The evaluation methods which were being used are System Usability Scale (91/100), Single Ease Question (6.8/7), User Engagement Scale (4.67/5), and Net Promoter Score (40(favorable)). Gamification elements which are applied: onboard tutorial, signpost, icon, rating, badge, easter egg, reward, progress bar, and unlockable content. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description 2020 is the year when we are forced to stay at home most of the time due to CoronaVirus disease. This global pandemic has made some business sector, most notably culinary business, to step down. On the other hand, people nowadays tend to shop more, especially the zGeneration. This kind of characteristics has made most of z-Generation don’t have adequate cooking skills. Seeing this opportunity, a well designed and gamified application interface which provides a cooking guide would be loved by most people. Player centered design is one of the new applicable methodology to get to know application users. When designers have to dig more than what user centered design has to offer, player centered design would be a better choice. By comparing some related applications, it is known that most of them lack gamification elements, which actually is a very great opportunity to begin with. The evaluation methods which were being used are System Usability Scale (91/100), Single Ease Question (6.8/7), User Engagement Scale (4.67/5), and Net Promoter Score (40(favorable)). Gamification elements which are applied: onboard tutorial, signpost, icon, rating, badge, easter egg, reward, progress bar, and unlockable content.
format Final Project
author Hansen
spellingShingle Hansen
INTERACTION DESIGN: MOBILE BASED COOKING LEARNING APPLICATION USING GAMIFICATION WITH PLAYER CENTERED DESIGN APPROACH
author_facet Hansen
author_sort Hansen
title INTERACTION DESIGN: MOBILE BASED COOKING LEARNING APPLICATION USING GAMIFICATION WITH PLAYER CENTERED DESIGN APPROACH
title_short INTERACTION DESIGN: MOBILE BASED COOKING LEARNING APPLICATION USING GAMIFICATION WITH PLAYER CENTERED DESIGN APPROACH
title_full INTERACTION DESIGN: MOBILE BASED COOKING LEARNING APPLICATION USING GAMIFICATION WITH PLAYER CENTERED DESIGN APPROACH
title_fullStr INTERACTION DESIGN: MOBILE BASED COOKING LEARNING APPLICATION USING GAMIFICATION WITH PLAYER CENTERED DESIGN APPROACH
title_full_unstemmed INTERACTION DESIGN: MOBILE BASED COOKING LEARNING APPLICATION USING GAMIFICATION WITH PLAYER CENTERED DESIGN APPROACH
title_sort interaction design: mobile based cooking learning application using gamification with player centered design approach
url https://digilib.itb.ac.id/gdl/view/55944
_version_ 1822002212624138240