INTERACTION DESIGN FOR ONLINE PROGRAMMING ASSESSMENT FOR SITUS KULIAH ITB WITH A TASKCENTERED DESIGN APPROACH
Programming assessment is an important activity to do in the programming learning process. Currently, Situs Kuliah ITB, which is a learning platform for students, has not specifically facilitated programming assessments for students. This causes the requirement for programming assessment to be fa...
Saved in:
Main Author: | |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/55947 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Programming assessment is an important activity to do in the programming learning
process. Currently, Situs Kuliah ITB, which is a learning platform for students, has
not specifically facilitated programming assessments for students. This causes the
requirement for programming assessment to be facilitated by other platforms and
creates new problems because there are many assessment platforms used by
students, even though Situs Kuliah ITB should be used optimally. Therefore, an
interaction design for online programming assessment is needed for the Situs
Kuliah ITB.
The main metaphor used in this study is Olympia as a site commonly used by ITB
students. However, it turns out that there are still various interaction design
problems at Olympia that must be resolved to be applied to Situs Kuliah ITB. The
task-centered design approach is used in this final project research because it
divides work activities into various tasks performed by users but still focuses on
user needs (user-centered). In this study, interviews, observations, and
questionnaires were distributed to find out problems and user behavior, identify
tasks, analyze needs, make prototypes and evaluate. The final result of this research
is a high-fidelity prototype made using the Vue.js web programming tool.
Testing is carried out on users to ensure that the application is following user needs,
marked by the achievement of the desired usability and user experience goals,
namely effective, easy to use, satisfying, and helpful. The test results show that the
prototype is effective with a completion rate of 100%. Easy to use and satisfying
aspects for task levels achieved with an SEQ value of 6.77 out of a scale of 7.
Helpful and satisfying aspects for whole applications were achieved with a SUS
value of 98 out of 100. |
---|