PEMBUATAN PROTOTIPE APLIKASI MOBILE UNTUK PENCEGAHAN DAN PENANGANAN DEPRESI

Depression is often defined as a mental condition characterized by feelings of severe despondency and dejection, typically also with feelings of inadequacy and guilt, often accompanied by lack of energy and disturbance of appetite and sleep. It is predicted that every year more than 264 million p...

Full description

Saved in:
Bibliographic Details
Main Author: LUCIANUS, Spoudy
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/56468
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:Depression is often defined as a mental condition characterized by feelings of severe despondency and dejection, typically also with feelings of inadequacy and guilt, often accompanied by lack of energy and disturbance of appetite and sleep. It is predicted that every year more than 264 million people in the world suffer from depression with a mortality rate of 800 thousand deaths. This final project aims to make a prototype that prevents and treats depression in the form of a gamified prototype application titled Mallow. The phases of this research were planning, designing, and prototyping, a prototype was made to be evaluated for its functionality and user satisfaction. Figma was the primary tool used for designing and prototyping. The prototype’s functionality was measured by success rate and ease of use. The user satisfaction was measured by using a SERVQUAL based questionnaire. Mallow has several features: medication and appointment reminders, drug information, depression self-test, education specifying on depression, and moodboard which is a collage art therapy. The functionality test showed a success rate of 88.9% and an easiness rating of 4.4 in a scale of one to five in the latest Mallow version. The satisfaction evaluation showed an expectation score of 4.63 and a perception score of 4.42 in a scale from 1 to 5.