PEMBUATAN PROTOTIPE APLIKASI MOBILE UNTUK PENCEGAHAN DAN PENANGANAN DEPRESI

Depression is often defined as a mental condition characterized by feelings of severe despondency and dejection, typically also with feelings of inadequacy and guilt, often accompanied by lack of energy and disturbance of appetite and sleep. It is predicted that every year more than 264 million p...

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Main Author: LUCIANUS, Spoudy
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/56468
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:56468
spelling id-itb.:564682021-06-22T14:07:28ZPEMBUATAN PROTOTIPE APLIKASI MOBILE UNTUK PENCEGAHAN DAN PENANGANAN DEPRESI LUCIANUS, Spoudy Indonesia Final Project Depression, prototype application, gamified application INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/56468 Depression is often defined as a mental condition characterized by feelings of severe despondency and dejection, typically also with feelings of inadequacy and guilt, often accompanied by lack of energy and disturbance of appetite and sleep. It is predicted that every year more than 264 million people in the world suffer from depression with a mortality rate of 800 thousand deaths. This final project aims to make a prototype that prevents and treats depression in the form of a gamified prototype application titled Mallow. The phases of this research were planning, designing, and prototyping, a prototype was made to be evaluated for its functionality and user satisfaction. Figma was the primary tool used for designing and prototyping. The prototype’s functionality was measured by success rate and ease of use. The user satisfaction was measured by using a SERVQUAL based questionnaire. Mallow has several features: medication and appointment reminders, drug information, depression self-test, education specifying on depression, and moodboard which is a collage art therapy. The functionality test showed a success rate of 88.9% and an easiness rating of 4.4 in a scale of one to five in the latest Mallow version. The satisfaction evaluation showed an expectation score of 4.63 and a perception score of 4.42 in a scale from 1 to 5. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Depression is often defined as a mental condition characterized by feelings of severe despondency and dejection, typically also with feelings of inadequacy and guilt, often accompanied by lack of energy and disturbance of appetite and sleep. It is predicted that every year more than 264 million people in the world suffer from depression with a mortality rate of 800 thousand deaths. This final project aims to make a prototype that prevents and treats depression in the form of a gamified prototype application titled Mallow. The phases of this research were planning, designing, and prototyping, a prototype was made to be evaluated for its functionality and user satisfaction. Figma was the primary tool used for designing and prototyping. The prototype’s functionality was measured by success rate and ease of use. The user satisfaction was measured by using a SERVQUAL based questionnaire. Mallow has several features: medication and appointment reminders, drug information, depression self-test, education specifying on depression, and moodboard which is a collage art therapy. The functionality test showed a success rate of 88.9% and an easiness rating of 4.4 in a scale of one to five in the latest Mallow version. The satisfaction evaluation showed an expectation score of 4.63 and a perception score of 4.42 in a scale from 1 to 5.
format Final Project
author LUCIANUS, Spoudy
spellingShingle LUCIANUS, Spoudy
PEMBUATAN PROTOTIPE APLIKASI MOBILE UNTUK PENCEGAHAN DAN PENANGANAN DEPRESI
author_facet LUCIANUS, Spoudy
author_sort LUCIANUS, Spoudy
title PEMBUATAN PROTOTIPE APLIKASI MOBILE UNTUK PENCEGAHAN DAN PENANGANAN DEPRESI
title_short PEMBUATAN PROTOTIPE APLIKASI MOBILE UNTUK PENCEGAHAN DAN PENANGANAN DEPRESI
title_full PEMBUATAN PROTOTIPE APLIKASI MOBILE UNTUK PENCEGAHAN DAN PENANGANAN DEPRESI
title_fullStr PEMBUATAN PROTOTIPE APLIKASI MOBILE UNTUK PENCEGAHAN DAN PENANGANAN DEPRESI
title_full_unstemmed PEMBUATAN PROTOTIPE APLIKASI MOBILE UNTUK PENCEGAHAN DAN PENANGANAN DEPRESI
title_sort pembuatan prototipe aplikasi mobile untuk pencegahan dan penanganan depresi
url https://digilib.itb.ac.id/gdl/view/56468
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