THE IMPACT OF ADOLESCENTâS MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA
In accordance with the changes that occur in 21st century, the world’s media industry is rapidly changing in line with the existing technological advances. The variety of media that continue to emerge and develop in all levels of society has a significant impact, one of which is the board game me...
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Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/61112 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | In accordance with the changes that occur in 21st century, the world’s media industry
is rapidly changing in line with the existing technological advances. The variety of
media that continue to emerge and develop in all levels of society has a significant
impact, one of which is the board game media. Unlike the digital media, board game
on the other hand involve the physical objects/ prototypes and social atmosphere that
are difficult to replicate in digital media. This phenomenon has attracted the attention
of researchers to examine adolescent’s media literacy skills, especially in board game
media as an educational medium. Media literacy is the ability to seek, find, and use
information from media messages by adapting cognitive ablities and critical thinking
in analyzing and questioning media messages that are seen, read, and watched. Media
literacy has a broad scope and is believed to be the stronghold for public to be able to
think critically. This study was conducted to examine the effect of media literacy on the
board game as a learning module. Focusing on the concept of media literacy based on
individual copetence, especially on critical understanding criteria. |
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