THE IMPACT OF ADOLESCENT’S MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA

In accordance with the changes that occur in 21st century, the world’s media industry is rapidly changing in line with the existing technological advances. The variety of media that continue to emerge and develop in all levels of society has a significant impact, one of which is the board game me...

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Bibliographic Details
Main Author: Amalia, Fadhilah
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/61112
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:In accordance with the changes that occur in 21st century, the world’s media industry is rapidly changing in line with the existing technological advances. The variety of media that continue to emerge and develop in all levels of society has a significant impact, one of which is the board game media. Unlike the digital media, board game on the other hand involve the physical objects/ prototypes and social atmosphere that are difficult to replicate in digital media. This phenomenon has attracted the attention of researchers to examine adolescent’s media literacy skills, especially in board game media as an educational medium. Media literacy is the ability to seek, find, and use information from media messages by adapting cognitive ablities and critical thinking in analyzing and questioning media messages that are seen, read, and watched. Media literacy has a broad scope and is believed to be the stronghold for public to be able to think critically. This study was conducted to examine the effect of media literacy on the board game as a learning module. Focusing on the concept of media literacy based on individual copetence, especially on critical understanding criteria.