THE IMPACT OF ADOLESCENT’S MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA

In accordance with the changes that occur in 21st century, the world’s media industry is rapidly changing in line with the existing technological advances. The variety of media that continue to emerge and develop in all levels of society has a significant impact, one of which is the board game me...

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Main Author: Amalia, Fadhilah
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/61112
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:61112
spelling id-itb.:611122021-09-23T13:29:09ZTHE IMPACT OF ADOLESCENT’S MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA Amalia, Fadhilah Indonesia Theses media literacy, critical understanding, gamification elements, board game, education media INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/61112 In accordance with the changes that occur in 21st century, the world’s media industry is rapidly changing in line with the existing technological advances. The variety of media that continue to emerge and develop in all levels of society has a significant impact, one of which is the board game media. Unlike the digital media, board game on the other hand involve the physical objects/ prototypes and social atmosphere that are difficult to replicate in digital media. This phenomenon has attracted the attention of researchers to examine adolescent’s media literacy skills, especially in board game media as an educational medium. Media literacy is the ability to seek, find, and use information from media messages by adapting cognitive ablities and critical thinking in analyzing and questioning media messages that are seen, read, and watched. Media literacy has a broad scope and is believed to be the stronghold for public to be able to think critically. This study was conducted to examine the effect of media literacy on the board game as a learning module. Focusing on the concept of media literacy based on individual copetence, especially on critical understanding criteria. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description In accordance with the changes that occur in 21st century, the world’s media industry is rapidly changing in line with the existing technological advances. The variety of media that continue to emerge and develop in all levels of society has a significant impact, one of which is the board game media. Unlike the digital media, board game on the other hand involve the physical objects/ prototypes and social atmosphere that are difficult to replicate in digital media. This phenomenon has attracted the attention of researchers to examine adolescent’s media literacy skills, especially in board game media as an educational medium. Media literacy is the ability to seek, find, and use information from media messages by adapting cognitive ablities and critical thinking in analyzing and questioning media messages that are seen, read, and watched. Media literacy has a broad scope and is believed to be the stronghold for public to be able to think critically. This study was conducted to examine the effect of media literacy on the board game as a learning module. Focusing on the concept of media literacy based on individual copetence, especially on critical understanding criteria.
format Theses
author Amalia, Fadhilah
spellingShingle Amalia, Fadhilah
THE IMPACT OF ADOLESCENT’S MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA
author_facet Amalia, Fadhilah
author_sort Amalia, Fadhilah
title THE IMPACT OF ADOLESCENT’S MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA
title_short THE IMPACT OF ADOLESCENT’S MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA
title_full THE IMPACT OF ADOLESCENT’S MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA
title_fullStr THE IMPACT OF ADOLESCENT’S MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA
title_full_unstemmed THE IMPACT OF ADOLESCENT’S MEDIA LITERACY ON BOARD GAME AS EDUCATION MEDIA
title_sort impact of adolescent’s media literacy on board game as education media
url https://digilib.itb.ac.id/gdl/view/61112
_version_ 1822003745705164800