DESIGN OF EEG-BASED VIRTUAL REALITY GAME APPLICATION TO TRAIN THE RELAXATION AND FOCUS ABILITY OF USERS AGED 18-25 YEARS WITH PANIC DISORDER

Panic Disorder is an anxiety disorder characterized by repeated panic attacks, episodes of intense fear that suddenly trigger a severe physical reaction when there is no real danger or apparent cause. Panic attacks can be so frightening that the sufferer thinks he has lost control of himself, has...

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Main Author: Jihad Fatihah, Anna
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/62955
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:62955
spelling id-itb.:629552022-01-24T08:22:38ZDESIGN OF EEG-BASED VIRTUAL REALITY GAME APPLICATION TO TRAIN THE RELAXATION AND FOCUS ABILITY OF USERS AGED 18-25 YEARS WITH PANIC DISORDER Jihad Fatihah, Anna Indonesia Theses Panic Disorder, Game, Virtual Reality, EEG (Electroencephalography), Breathing INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/62955 Panic Disorder is an anxiety disorder characterized by repeated panic attacks, episodes of intense fear that suddenly trigger a severe physical reaction when there is no real danger or apparent cause. Panic attacks can be so frightening that the sufferer thinks he has lost control of himself, has a heart attack, feels like he is dying, and is afraid of dying. If left untreated, this can cause more complex and persistent problems in the future. Panic Disorder is often diagnosed in the younger generation starting at 18-25 years as a productive age group. Most people with Panic Disorder do not know what to do when a panic attack occurs and is characterized by difficulty relaxing and focusing. This ability can be trained through training in the Power Breathing technique used in the CART (CapnometryAssisted Respiratory Training) therapy method to relieve hyperventilation conditions which are the leading cause of panic attack symptoms body can switch to parasympathetic mode. The purpose of this design research is to produce an EEG-based VR Game application that can train users' relaxation and focus skills by utilizing VR, EEG (Electroencephalography), and game technology. This design uses the Human-Centred Design (HCD) method for Virtual Reality (VR) through the Inspire (Explore, Empathize, Understand), Ideate (Research, Prototype, Collaborate), and Implement (Test, Build, Evaluate) processes. Human-Centred Design (HCD) requires a powerful empathetic approach and focuses heavily on the psychological state and perception of the user. The trial results show that the EEGbased VR game application can be used as a therapeutic support medium to help improve relaxation skills during breathing exercise sessions and train the user's focus during gameplay. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Panic Disorder is an anxiety disorder characterized by repeated panic attacks, episodes of intense fear that suddenly trigger a severe physical reaction when there is no real danger or apparent cause. Panic attacks can be so frightening that the sufferer thinks he has lost control of himself, has a heart attack, feels like he is dying, and is afraid of dying. If left untreated, this can cause more complex and persistent problems in the future. Panic Disorder is often diagnosed in the younger generation starting at 18-25 years as a productive age group. Most people with Panic Disorder do not know what to do when a panic attack occurs and is characterized by difficulty relaxing and focusing. This ability can be trained through training in the Power Breathing technique used in the CART (CapnometryAssisted Respiratory Training) therapy method to relieve hyperventilation conditions which are the leading cause of panic attack symptoms body can switch to parasympathetic mode. The purpose of this design research is to produce an EEG-based VR Game application that can train users' relaxation and focus skills by utilizing VR, EEG (Electroencephalography), and game technology. This design uses the Human-Centred Design (HCD) method for Virtual Reality (VR) through the Inspire (Explore, Empathize, Understand), Ideate (Research, Prototype, Collaborate), and Implement (Test, Build, Evaluate) processes. Human-Centred Design (HCD) requires a powerful empathetic approach and focuses heavily on the psychological state and perception of the user. The trial results show that the EEGbased VR game application can be used as a therapeutic support medium to help improve relaxation skills during breathing exercise sessions and train the user's focus during gameplay.
format Theses
author Jihad Fatihah, Anna
spellingShingle Jihad Fatihah, Anna
DESIGN OF EEG-BASED VIRTUAL REALITY GAME APPLICATION TO TRAIN THE RELAXATION AND FOCUS ABILITY OF USERS AGED 18-25 YEARS WITH PANIC DISORDER
author_facet Jihad Fatihah, Anna
author_sort Jihad Fatihah, Anna
title DESIGN OF EEG-BASED VIRTUAL REALITY GAME APPLICATION TO TRAIN THE RELAXATION AND FOCUS ABILITY OF USERS AGED 18-25 YEARS WITH PANIC DISORDER
title_short DESIGN OF EEG-BASED VIRTUAL REALITY GAME APPLICATION TO TRAIN THE RELAXATION AND FOCUS ABILITY OF USERS AGED 18-25 YEARS WITH PANIC DISORDER
title_full DESIGN OF EEG-BASED VIRTUAL REALITY GAME APPLICATION TO TRAIN THE RELAXATION AND FOCUS ABILITY OF USERS AGED 18-25 YEARS WITH PANIC DISORDER
title_fullStr DESIGN OF EEG-BASED VIRTUAL REALITY GAME APPLICATION TO TRAIN THE RELAXATION AND FOCUS ABILITY OF USERS AGED 18-25 YEARS WITH PANIC DISORDER
title_full_unstemmed DESIGN OF EEG-BASED VIRTUAL REALITY GAME APPLICATION TO TRAIN THE RELAXATION AND FOCUS ABILITY OF USERS AGED 18-25 YEARS WITH PANIC DISORDER
title_sort design of eeg-based virtual reality game application to train the relaxation and focus ability of users aged 18-25 years with panic disorder
url https://digilib.itb.ac.id/gdl/view/62955
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