ANALYZING CONSUMER PERCEIVED VALUE TOWARDS MOBILE GAME LOYALTY AND IN-APP PURCHASE INTENTION OF MOBA MOBILE GAMES IN INDONESIA

The meteoric rise of the mobile gaming industry is not paired with the ability of its developer to induce its players’ loyalty and ultimately purchase intention. Understanding the influential factors of what makes a customer loyal and making a purchase is important for the developers as it would inc...

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Main Author: Xan Edi, Albert
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/63761
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:63761
spelling id-itb.:637612022-03-02T11:51:07ZANALYZING CONSUMER PERCEIVED VALUE TOWARDS MOBILE GAME LOYALTY AND IN-APP PURCHASE INTENTION OF MOBA MOBILE GAMES IN INDONESIA Xan Edi, Albert Indonesia Final Project Customer Perceived Values, Indonesian MOBA In-app Purchase Intention, Indonesian MOBA Mobile Game Loyalty, MOBA Mobile Game INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/63761 The meteoric rise of the mobile gaming industry is not paired with the ability of its developer to induce its players’ loyalty and ultimately purchase intention. Understanding the influential factors of what makes a customer loyal and making a purchase is important for the developers as it would increase the profit margin. The purpose of this study is to investigate the customer’s perceived value that influences mobile game loyalty and in- app purchase, or purchase made within the game, for MOBA (Multiplayer Online Battle Arena) mobile game players. The data gathered in order to fulfill the research objective is done by both conducting qualitative preliminary research and distributing quantitative online questionnaires (which successfully gathered 205 respondents, mostly male and undergraduate students) on various social media platforms. It was then analyzed through PLS-SEM analysis, and results of the analysis shows that the customer perceived value that significantly influences mobile game loyalty are reward, access flexibility and playfulness, while good price and mobile game loyalty are the significant influential factors that drive in-app purchase intention. Additionally, recommendations from the researcher based on the influential factors that have been found in this research have been described as well, and future practitioners might look at it as a consideration for their research or business strategy as well. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The meteoric rise of the mobile gaming industry is not paired with the ability of its developer to induce its players’ loyalty and ultimately purchase intention. Understanding the influential factors of what makes a customer loyal and making a purchase is important for the developers as it would increase the profit margin. The purpose of this study is to investigate the customer’s perceived value that influences mobile game loyalty and in- app purchase, or purchase made within the game, for MOBA (Multiplayer Online Battle Arena) mobile game players. The data gathered in order to fulfill the research objective is done by both conducting qualitative preliminary research and distributing quantitative online questionnaires (which successfully gathered 205 respondents, mostly male and undergraduate students) on various social media platforms. It was then analyzed through PLS-SEM analysis, and results of the analysis shows that the customer perceived value that significantly influences mobile game loyalty are reward, access flexibility and playfulness, while good price and mobile game loyalty are the significant influential factors that drive in-app purchase intention. Additionally, recommendations from the researcher based on the influential factors that have been found in this research have been described as well, and future practitioners might look at it as a consideration for their research or business strategy as well.
format Final Project
author Xan Edi, Albert
spellingShingle Xan Edi, Albert
ANALYZING CONSUMER PERCEIVED VALUE TOWARDS MOBILE GAME LOYALTY AND IN-APP PURCHASE INTENTION OF MOBA MOBILE GAMES IN INDONESIA
author_facet Xan Edi, Albert
author_sort Xan Edi, Albert
title ANALYZING CONSUMER PERCEIVED VALUE TOWARDS MOBILE GAME LOYALTY AND IN-APP PURCHASE INTENTION OF MOBA MOBILE GAMES IN INDONESIA
title_short ANALYZING CONSUMER PERCEIVED VALUE TOWARDS MOBILE GAME LOYALTY AND IN-APP PURCHASE INTENTION OF MOBA MOBILE GAMES IN INDONESIA
title_full ANALYZING CONSUMER PERCEIVED VALUE TOWARDS MOBILE GAME LOYALTY AND IN-APP PURCHASE INTENTION OF MOBA MOBILE GAMES IN INDONESIA
title_fullStr ANALYZING CONSUMER PERCEIVED VALUE TOWARDS MOBILE GAME LOYALTY AND IN-APP PURCHASE INTENTION OF MOBA MOBILE GAMES IN INDONESIA
title_full_unstemmed ANALYZING CONSUMER PERCEIVED VALUE TOWARDS MOBILE GAME LOYALTY AND IN-APP PURCHASE INTENTION OF MOBA MOBILE GAMES IN INDONESIA
title_sort analyzing consumer perceived value towards mobile game loyalty and in-app purchase intention of moba mobile games in indonesia
url https://digilib.itb.ac.id/gdl/view/63761
_version_ 1822004383084183552