PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR

Indonesia is a country prone to natural disasters that affect various sectors of human life, from material losses to fatalities. Flood is a natural disaster that often occurs in Indonesia, which has never been out of the top 3 most common disasters since 2016. Since our people have a low interest...

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Main Author: Addina Putri, Firda
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/66291
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:66291
spelling id-itb.:662912022-06-27T16:36:06ZPEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR Addina Putri, Firda Indonesia Final Project Disaster mitigation, flooding, application prototypes, educational games. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/66291 Indonesia is a country prone to natural disasters that affect various sectors of human life, from material losses to fatalities. Flood is a natural disaster that often occurs in Indonesia, which has never been out of the top 3 most common disasters since 2016. Since our people have a low interest in reading, this results in a low level of knowledge among Indonesian people, so disaster mitigation efforts are needed to solve this problem. This research aims to reduce flood risk by making a prototype of an educational game application for the community as a source of literacy in a fun way. Prototype content was created in the form of 136 questions distributed to 3600 people and received feedback from 1809 respondents, with a minimum sample size of 1540 respondents. Based on the content validation, 30 questions can be used as prototype content cause they met the difficulty level requirements in the range of 0.3 to 0.7 and a discriminatory index above 0.2. UPT PSDM ITB carried out language validation of the prototype content. Design made using Canva and Figma integrated the elements created into a prototype. Evaluation of satisfaction using a SERVQUAL analysis-based questionnaire declared valid and reliable with KMO values > 0.6 and Cronbach's Alpha > 0.7. The satisfaction level analysis questionnaire was distributed to 200 people and filled out by 111 respondents, with a minimum sample size of 45 responses. The results of the calculation of the Customer Satisfaction Index (CSI) show a satisfaction level of >90%, indicating that the respondents are very satisfied with the prototype. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Indonesia is a country prone to natural disasters that affect various sectors of human life, from material losses to fatalities. Flood is a natural disaster that often occurs in Indonesia, which has never been out of the top 3 most common disasters since 2016. Since our people have a low interest in reading, this results in a low level of knowledge among Indonesian people, so disaster mitigation efforts are needed to solve this problem. This research aims to reduce flood risk by making a prototype of an educational game application for the community as a source of literacy in a fun way. Prototype content was created in the form of 136 questions distributed to 3600 people and received feedback from 1809 respondents, with a minimum sample size of 1540 respondents. Based on the content validation, 30 questions can be used as prototype content cause they met the difficulty level requirements in the range of 0.3 to 0.7 and a discriminatory index above 0.2. UPT PSDM ITB carried out language validation of the prototype content. Design made using Canva and Figma integrated the elements created into a prototype. Evaluation of satisfaction using a SERVQUAL analysis-based questionnaire declared valid and reliable with KMO values > 0.6 and Cronbach's Alpha > 0.7. The satisfaction level analysis questionnaire was distributed to 200 people and filled out by 111 respondents, with a minimum sample size of 45 responses. The results of the calculation of the Customer Satisfaction Index (CSI) show a satisfaction level of >90%, indicating that the respondents are very satisfied with the prototype.
format Final Project
author Addina Putri, Firda
spellingShingle Addina Putri, Firda
PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR
author_facet Addina Putri, Firda
author_sort Addina Putri, Firda
title PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR
title_short PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR
title_full PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR
title_fullStr PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR
title_full_unstemmed PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR
title_sort pembuatan prototipe aplikasi edukatif berbasis digital tentang mitigasi bencana dalam bidang farmasi sebagai upaya pengurangan risiko bencana banjir
url https://digilib.itb.ac.id/gdl/view/66291
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