PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR
Indonesia is a country prone to natural disasters that affect various sectors of human life, from material losses to fatalities. Flood is a natural disaster that often occurs in Indonesia, which has never been out of the top 3 most common disasters since 2016. Since our people have a low interest...
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id-itb.:662912022-06-27T16:36:06ZPEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR Addina Putri, Firda Indonesia Final Project Disaster mitigation, flooding, application prototypes, educational games. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/66291 Indonesia is a country prone to natural disasters that affect various sectors of human life, from material losses to fatalities. Flood is a natural disaster that often occurs in Indonesia, which has never been out of the top 3 most common disasters since 2016. Since our people have a low interest in reading, this results in a low level of knowledge among Indonesian people, so disaster mitigation efforts are needed to solve this problem. This research aims to reduce flood risk by making a prototype of an educational game application for the community as a source of literacy in a fun way. Prototype content was created in the form of 136 questions distributed to 3600 people and received feedback from 1809 respondents, with a minimum sample size of 1540 respondents. Based on the content validation, 30 questions can be used as prototype content cause they met the difficulty level requirements in the range of 0.3 to 0.7 and a discriminatory index above 0.2. UPT PSDM ITB carried out language validation of the prototype content. Design made using Canva and Figma integrated the elements created into a prototype. Evaluation of satisfaction using a SERVQUAL analysis-based questionnaire declared valid and reliable with KMO values > 0.6 and Cronbach's Alpha > 0.7. The satisfaction level analysis questionnaire was distributed to 200 people and filled out by 111 respondents, with a minimum sample size of 45 responses. The results of the calculation of the Customer Satisfaction Index (CSI) show a satisfaction level of >90%, indicating that the respondents are very satisfied with the prototype. text |
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Institut Teknologi Bandung |
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Digital ITB |
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Indonesia |
description |
Indonesia is a country prone to natural disasters that affect various sectors of human life, from
material losses to fatalities. Flood is a natural disaster that often occurs in Indonesia, which has
never been out of the top 3 most common disasters since 2016. Since our people have a low interest
in reading, this results in a low level of knowledge among Indonesian people, so disaster mitigation
efforts are needed to solve this problem. This research aims to reduce flood risk by making a
prototype of an educational game application for the community as a source of literacy in a fun
way. Prototype content was created in the form of 136 questions distributed to 3600 people and
received feedback from 1809 respondents, with a minimum sample size of 1540 respondents.
Based on the content validation, 30 questions can be used as prototype content cause they met the
difficulty level requirements in the range of 0.3 to 0.7 and a discriminatory index above 0.2. UPT
PSDM ITB carried out language validation of the prototype content. Design made using Canva and
Figma integrated the elements created into a prototype. Evaluation of satisfaction using a
SERVQUAL analysis-based questionnaire declared valid and reliable with KMO values > 0.6 and
Cronbach's Alpha > 0.7. The satisfaction level analysis questionnaire was distributed to 200 people
and filled out by 111 respondents, with a minimum sample size of 45 responses. The results of the
calculation of the Customer Satisfaction Index (CSI) show a satisfaction level of >90%, indicating
that the respondents are very satisfied with the prototype.
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format |
Final Project |
author |
Addina Putri, Firda |
spellingShingle |
Addina Putri, Firda PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR |
author_facet |
Addina Putri, Firda |
author_sort |
Addina Putri, Firda |
title |
PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR |
title_short |
PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR |
title_full |
PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR |
title_fullStr |
PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR |
title_full_unstemmed |
PEMBUATAN PROTOTIPE APLIKASI EDUKATIF BERBASIS DIGITAL TENTANG MITIGASI BENCANA DALAM BIDANG FARMASI SEBAGAI UPAYA PENGURANGAN RISIKO BENCANA BANJIR |
title_sort |
pembuatan prototipe aplikasi edukatif berbasis digital tentang mitigasi bencana dalam bidang farmasi sebagai upaya pengurangan risiko bencana banjir |
url |
https://digilib.itb.ac.id/gdl/view/66291 |
_version_ |
1822005111246815232 |