MOTION CAPTURE SYSTEM ON DIGITAL CREATIVE MEDIA USING RGB CAMERAS

Full body motion capture is an animation creation method that is currently inaccessible by most content creators. This problem is resulted from the high cost and hard to use equipment needed to produce these types of animations. On the other hand, facial motion capture technology has really been...

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Main Author: Ozer, Chokyi
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/66602
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:66602
spelling id-itb.:666022022-06-29T08:53:04ZMOTION CAPTURE SYSTEM ON DIGITAL CREATIVE MEDIA USING RGB CAMERAS Ozer, Chokyi Indonesia Final Project motion capture, pose estimation, animation, Unity INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/66602 Full body motion capture is an animation creation method that is currently inaccessible by most content creators. This problem is resulted from the high cost and hard to use equipment needed to produce these types of animations. On the other hand, facial motion capture technology has really been advancing, so much so that it is even used by non-animators. This final project aims to combine the simplicity and ease-of-use of facial motion capture systems with the capability of creating a full body animation. All this should be able to be achieved with only one to two RGB cameras in the animation process. To achieve this, the end-product will make use of machine learning based pose estimation technology such as the ones provided by MediaPipe. The inputs from the RGB cameras will be configured according to prior calibration done to each camera, after which the skeleton-based 3D pose will be extracted using that machine learning model. Then, each joint on the avatar will be rotated inside Unity game engine according to the position of the obtained keypoints. From the testing results, we obtained that the immediate 3D pose estimation method gives the most optimal results from the various methods that have been experimented on. Even so, the system still lacks in terms of speed of creating animation frames and still has difficulties on detecting the depth of the keypoint locations. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Full body motion capture is an animation creation method that is currently inaccessible by most content creators. This problem is resulted from the high cost and hard to use equipment needed to produce these types of animations. On the other hand, facial motion capture technology has really been advancing, so much so that it is even used by non-animators. This final project aims to combine the simplicity and ease-of-use of facial motion capture systems with the capability of creating a full body animation. All this should be able to be achieved with only one to two RGB cameras in the animation process. To achieve this, the end-product will make use of machine learning based pose estimation technology such as the ones provided by MediaPipe. The inputs from the RGB cameras will be configured according to prior calibration done to each camera, after which the skeleton-based 3D pose will be extracted using that machine learning model. Then, each joint on the avatar will be rotated inside Unity game engine according to the position of the obtained keypoints. From the testing results, we obtained that the immediate 3D pose estimation method gives the most optimal results from the various methods that have been experimented on. Even so, the system still lacks in terms of speed of creating animation frames and still has difficulties on detecting the depth of the keypoint locations.
format Final Project
author Ozer, Chokyi
spellingShingle Ozer, Chokyi
MOTION CAPTURE SYSTEM ON DIGITAL CREATIVE MEDIA USING RGB CAMERAS
author_facet Ozer, Chokyi
author_sort Ozer, Chokyi
title MOTION CAPTURE SYSTEM ON DIGITAL CREATIVE MEDIA USING RGB CAMERAS
title_short MOTION CAPTURE SYSTEM ON DIGITAL CREATIVE MEDIA USING RGB CAMERAS
title_full MOTION CAPTURE SYSTEM ON DIGITAL CREATIVE MEDIA USING RGB CAMERAS
title_fullStr MOTION CAPTURE SYSTEM ON DIGITAL CREATIVE MEDIA USING RGB CAMERAS
title_full_unstemmed MOTION CAPTURE SYSTEM ON DIGITAL CREATIVE MEDIA USING RGB CAMERAS
title_sort motion capture system on digital creative media using rgb cameras
url https://digilib.itb.ac.id/gdl/view/66602
_version_ 1822933092780736512