ANALYZING THE POTENTIAL OF ESPORTS AS A MAINSTREAM ENTERTAINMENT MEDIA: A STUDY
This research is conducted to find and determine the perks the public can get by engaging in Esports, the negative effects that can affect Esports and making suggestions on how to improve the Esports scene. Relevant literatures and articles are used to gather primary data required for the research....
Saved in:
主要作者: | |
---|---|
格式: | Final Project |
語言: | Indonesia |
在線閱讀: | https://digilib.itb.ac.id/gdl/view/68170 |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|