INTERACTION DESIGN OF KNOWLEDGE EXPLORATION EDUCATIONAL APPLICATION USING GAMIFICATION FOR CHILDREN

There is a decline in children's interest in reading around the world. This is due to the rise of digital media that distracts children. However, digital media can be used for educational purposes, especially by adding elements of gamification. One educational app that uses gamification to h...

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Bibliographic Details
Main Author: Cisco Zulfikar, Muhammad
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/69192
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:There is a decline in children's interest in reading around the world. This is due to the rise of digital media that distracts children. However, digital media can be used for educational purposes, especially by adding elements of gamification. One educational app that uses gamification to help children learn is Ruangguru. Although it is good, the application still has shortcomings and the application only focuses on formal education and not for seeking knowledge in other forms. Apart from that, there is a need for informal educational applications that use gamification to help children explore and seek insight. For this reason, an interaction design is needed for a knowledge application for children using gamification that can help children explore. The interaction design is made using user-centered design (UCD). The application is designed for mobile devices. The design was made in two stages, low fidelity and high fidelity prototyping. Usability testing was conducted to test usability goals in the form of effective to use and learnability, and user experience goals in the form of fun and engaging. The test results showed the achievement of all goals with a completion rate of 100%, a Single Ease Question (SEQ) score of 6.672 out of 7, a System Usability Score (SUS) score of 89 out of 100, and an Intrinsic Motivation Inventory (IMI) for the interest/enjoyment subscale of 6.69 out of 7. This shows that the desired usability and user experience goals have been met.