ANALISIS DAN DESAIN INTERAKSI 3D GAME BASED LEARNING SEBAGAI SARANA PEMBELAJARAN EFEKTIF

Education is a conscious and systematic attempt, conducted by people who are given responsibility to influence learners to have attitude and behavior in line with education value. Students’ achievements at school are often indicated with students’ learning problem with material understanding. Thi...

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Bibliographic Details
Main Author: Isti Rahayu, Woro
Format: Theses
Language:Indonesia
Subjects:
Online Access:https://digilib.itb.ac.id/gdl/view/69597
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:Education is a conscious and systematic attempt, conducted by people who are given responsibility to influence learners to have attitude and behavior in line with education value. Students’ achievements at school are often indicated with students’ learning problem with material understanding. This indication perhaps because of the factor of students’ ineffective learning behavior, even students often feel unmotivated in following learning process in classroom. It causes students less or even do not understand the difficult material given by teachers. To make anticipation toward this problem, using learning tools with interesting and fun multimedia technology based can be made as one of chosen alternative. One of interesting and fun multimedia technology based learning tool nowadays is computer game. The aim of this study is to design e-learning interactive learning system for Mathematics learning in Junior High School, especially the learning or number, implementing interactive learning system using game. This research uses development process starting from needs analysis step, designing, implementing, up to testing a computer game as learning media for Mathematics course. The testing results show that there is a significant development to learning siswa for students who use computer game. Respondents agree that the learning activities are more interesting if using game. Based on the testing, it is can be concluded that this application can be alternative media in supporting learning activities.