ANALISIS DAN DESAIN INTERAKSI 3D GAME BASED LEARNING SEBAGAI SARANA PEMBELAJARAN EFEKTIF

Education is a conscious and systematic attempt, conducted by people who are given responsibility to influence learners to have attitude and behavior in line with education value. Students’ achievements at school are often indicated with students’ learning problem with material understanding. Thi...

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Main Author: Isti Rahayu, Woro
Format: Theses
Language:Indonesia
Subjects:
Online Access:https://digilib.itb.ac.id/gdl/view/69597
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:69597
spelling id-itb.:695972022-10-27T09:19:26ZANALISIS DAN DESAIN INTERAKSI 3D GAME BASED LEARNING SEBAGAI SARANA PEMBELAJARAN EFEKTIF Isti Rahayu, Woro Teknik (Rekayasa, enjinering dan kegiatan berkaitan) Indonesia Theses computer games based learning, interactive e learning, game, effective learning INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/69597 Education is a conscious and systematic attempt, conducted by people who are given responsibility to influence learners to have attitude and behavior in line with education value. Students’ achievements at school are often indicated with students’ learning problem with material understanding. This indication perhaps because of the factor of students’ ineffective learning behavior, even students often feel unmotivated in following learning process in classroom. It causes students less or even do not understand the difficult material given by teachers. To make anticipation toward this problem, using learning tools with interesting and fun multimedia technology based can be made as one of chosen alternative. One of interesting and fun multimedia technology based learning tool nowadays is computer game. The aim of this study is to design e-learning interactive learning system for Mathematics learning in Junior High School, especially the learning or number, implementing interactive learning system using game. This research uses development process starting from needs analysis step, designing, implementing, up to testing a computer game as learning media for Mathematics course. The testing results show that there is a significant development to learning siswa for students who use computer game. Respondents agree that the learning activities are more interesting if using game. Based on the testing, it is can be concluded that this application can be alternative media in supporting learning activities. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
topic Teknik (Rekayasa, enjinering dan kegiatan berkaitan)
spellingShingle Teknik (Rekayasa, enjinering dan kegiatan berkaitan)
Isti Rahayu, Woro
ANALISIS DAN DESAIN INTERAKSI 3D GAME BASED LEARNING SEBAGAI SARANA PEMBELAJARAN EFEKTIF
description Education is a conscious and systematic attempt, conducted by people who are given responsibility to influence learners to have attitude and behavior in line with education value. Students’ achievements at school are often indicated with students’ learning problem with material understanding. This indication perhaps because of the factor of students’ ineffective learning behavior, even students often feel unmotivated in following learning process in classroom. It causes students less or even do not understand the difficult material given by teachers. To make anticipation toward this problem, using learning tools with interesting and fun multimedia technology based can be made as one of chosen alternative. One of interesting and fun multimedia technology based learning tool nowadays is computer game. The aim of this study is to design e-learning interactive learning system for Mathematics learning in Junior High School, especially the learning or number, implementing interactive learning system using game. This research uses development process starting from needs analysis step, designing, implementing, up to testing a computer game as learning media for Mathematics course. The testing results show that there is a significant development to learning siswa for students who use computer game. Respondents agree that the learning activities are more interesting if using game. Based on the testing, it is can be concluded that this application can be alternative media in supporting learning activities.
format Theses
author Isti Rahayu, Woro
author_facet Isti Rahayu, Woro
author_sort Isti Rahayu, Woro
title ANALISIS DAN DESAIN INTERAKSI 3D GAME BASED LEARNING SEBAGAI SARANA PEMBELAJARAN EFEKTIF
title_short ANALISIS DAN DESAIN INTERAKSI 3D GAME BASED LEARNING SEBAGAI SARANA PEMBELAJARAN EFEKTIF
title_full ANALISIS DAN DESAIN INTERAKSI 3D GAME BASED LEARNING SEBAGAI SARANA PEMBELAJARAN EFEKTIF
title_fullStr ANALISIS DAN DESAIN INTERAKSI 3D GAME BASED LEARNING SEBAGAI SARANA PEMBELAJARAN EFEKTIF
title_full_unstemmed ANALISIS DAN DESAIN INTERAKSI 3D GAME BASED LEARNING SEBAGAI SARANA PEMBELAJARAN EFEKTIF
title_sort analisis dan desain interaksi 3d game based learning sebagai sarana pembelajaran efektif
url https://digilib.itb.ac.id/gdl/view/69597
_version_ 1822006079017451520