TOY DESIGN TO INTRODUCE THE MINANGKABAU PHILOSOPHY BY ADAPTING TRADITIONAL ARTS – RANDAI

Minangkabau is one of the ethnic groups whose majority of the people live in West Sumatra. Minangkabau has a rich and diverse culture. One of the cultures that is often found in the Minangkabau community is Kato nan Ampek, which is the way or ethics of the Minangkabau people in communicating and...

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Main Author: Fitri Shafira, Nadia
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/70643
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:70643
spelling id-itb.:706432023-01-18T10:43:05ZTOY DESIGN TO INTRODUCE THE MINANGKABAU PHILOSOPHY BY ADAPTING TRADITIONAL ARTS – RANDAI Fitri Shafira, Nadia Indonesia Final Project Educational Toys, Minangkabau Culture, Randai Arts, Cultural Adaptation. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/70643 Minangkabau is one of the ethnic groups whose majority of the people live in West Sumatra. Minangkabau has a rich and diverse culture. One of the cultures that is often found in the Minangkabau community is Kato nan Ampek, which is the way or ethics of the Minangkabau people in communicating and socializing. Apart from Kato nan Ampek, Randai is also one of the cultures in Minangkabau. Randai is one of Minangkabau's special arts whose performance is in the form of a communal theatrical performance that combines silat movements, stories, and music in one performance. Along with the times, much of Minangkabau's natural culture has begun to be forgotten. The implementation of a different curriculum that no longer teaches Minangkabau Natural Culture subjects causes children to no longer understand Kato nan Ampek. There are also fewer randai art activists because many art galleries have closed and are not teaching randai art due to the impact of the COVID-19 pandemic. This study aims to design a form of educational game to attract interest and help children understand Minangkabau natural culture as a strategy to maintain cultural values among the younger generation of West Sumatra, especially children. The method used to collect data is a qualitative method, namely in the form of rapid ethnography, interviews and literature. This research will adapt randai art using the principles of the ATUMICS method so that a discussion of game design and local content in the form of Kato nan Ampek is obtained. The results of the analysis are then used as a reference for designing randai-themed educational games and can increase Minangkabau people's interest in preserving randai art. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Minangkabau is one of the ethnic groups whose majority of the people live in West Sumatra. Minangkabau has a rich and diverse culture. One of the cultures that is often found in the Minangkabau community is Kato nan Ampek, which is the way or ethics of the Minangkabau people in communicating and socializing. Apart from Kato nan Ampek, Randai is also one of the cultures in Minangkabau. Randai is one of Minangkabau's special arts whose performance is in the form of a communal theatrical performance that combines silat movements, stories, and music in one performance. Along with the times, much of Minangkabau's natural culture has begun to be forgotten. The implementation of a different curriculum that no longer teaches Minangkabau Natural Culture subjects causes children to no longer understand Kato nan Ampek. There are also fewer randai art activists because many art galleries have closed and are not teaching randai art due to the impact of the COVID-19 pandemic. This study aims to design a form of educational game to attract interest and help children understand Minangkabau natural culture as a strategy to maintain cultural values among the younger generation of West Sumatra, especially children. The method used to collect data is a qualitative method, namely in the form of rapid ethnography, interviews and literature. This research will adapt randai art using the principles of the ATUMICS method so that a discussion of game design and local content in the form of Kato nan Ampek is obtained. The results of the analysis are then used as a reference for designing randai-themed educational games and can increase Minangkabau people's interest in preserving randai art.
format Final Project
author Fitri Shafira, Nadia
spellingShingle Fitri Shafira, Nadia
TOY DESIGN TO INTRODUCE THE MINANGKABAU PHILOSOPHY BY ADAPTING TRADITIONAL ARTS – RANDAI
author_facet Fitri Shafira, Nadia
author_sort Fitri Shafira, Nadia
title TOY DESIGN TO INTRODUCE THE MINANGKABAU PHILOSOPHY BY ADAPTING TRADITIONAL ARTS – RANDAI
title_short TOY DESIGN TO INTRODUCE THE MINANGKABAU PHILOSOPHY BY ADAPTING TRADITIONAL ARTS – RANDAI
title_full TOY DESIGN TO INTRODUCE THE MINANGKABAU PHILOSOPHY BY ADAPTING TRADITIONAL ARTS – RANDAI
title_fullStr TOY DESIGN TO INTRODUCE THE MINANGKABAU PHILOSOPHY BY ADAPTING TRADITIONAL ARTS – RANDAI
title_full_unstemmed TOY DESIGN TO INTRODUCE THE MINANGKABAU PHILOSOPHY BY ADAPTING TRADITIONAL ARTS – RANDAI
title_sort toy design to introduce the minangkabau philosophy by adapting traditional arts – randai
url https://digilib.itb.ac.id/gdl/view/70643
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