PORANO PANDEMIC: INTERNET PORNOGRAPHY ADDICTION PREVENTION MOBILE GAME FOR BOYS AGED 11-13 YEARS

Internet pornography has evolved into a type of "digital drug" that damages the brain, triggers addictive behavior, and even deviant behavior or sexual violence, as the internet has become faster, more equal, and private. Meanwhile, the most vulnerable victims, the alpha generation of d...

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Main Author: Zia Ul Haq, Muhammad
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/70820
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:70820
spelling id-itb.:708202023-01-24T08:56:39ZPORANO PANDEMIC: INTERNET PORNOGRAPHY ADDICTION PREVENTION MOBILE GAME FOR BOYS AGED 11-13 YEARS Zia Ul Haq, Muhammad Indonesia Theses internet pornography, education game, porn exposure simulation INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/70820 Internet pornography has evolved into a type of "digital drug" that damages the brain, triggers addictive behavior, and even deviant behavior or sexual violence, as the internet has become faster, more equal, and private. Meanwhile, the most vulnerable victims, the alpha generation of digital natives, are not adequately protected or educated. Pornography barriers are easily breached, and pornography-awareness education is limited to formal materials and remains taboo to discuss. This mobile game design attempts to educate youngsters from 7 to 13 years old about the risks of pornography in a simple and enjoyable language. The teaching takes the form of a simulation of pornographic exposure, with a pornographic symbol entity named Monster Porano that is safe to watch but nonetheless has pornographic connections from a child's perspective. This simulation is intended to be as realistic as possible so that children will know what to do and how to act when exposed to pornography in the real world. The DGBL (Digital Game-Based Learning) approach and the DDE (Design, Dynamics, and Experience) framework were used to create this game, which was supported by qualitative research in the form of interviews and observations of respondents from four schools (n=34), as well as interviews with child development psychologists and visual communication experts. According to the findings of user testing on respondents, children associate Monster Porano with pornography. Meanwhile, educational mobile games have an impact on children's awareness of the dangers of internet pornography, as well as knowing what to do when they encounter pornographic material while using the internet. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Internet pornography has evolved into a type of "digital drug" that damages the brain, triggers addictive behavior, and even deviant behavior or sexual violence, as the internet has become faster, more equal, and private. Meanwhile, the most vulnerable victims, the alpha generation of digital natives, are not adequately protected or educated. Pornography barriers are easily breached, and pornography-awareness education is limited to formal materials and remains taboo to discuss. This mobile game design attempts to educate youngsters from 7 to 13 years old about the risks of pornography in a simple and enjoyable language. The teaching takes the form of a simulation of pornographic exposure, with a pornographic symbol entity named Monster Porano that is safe to watch but nonetheless has pornographic connections from a child's perspective. This simulation is intended to be as realistic as possible so that children will know what to do and how to act when exposed to pornography in the real world. The DGBL (Digital Game-Based Learning) approach and the DDE (Design, Dynamics, and Experience) framework were used to create this game, which was supported by qualitative research in the form of interviews and observations of respondents from four schools (n=34), as well as interviews with child development psychologists and visual communication experts. According to the findings of user testing on respondents, children associate Monster Porano with pornography. Meanwhile, educational mobile games have an impact on children's awareness of the dangers of internet pornography, as well as knowing what to do when they encounter pornographic material while using the internet.
format Theses
author Zia Ul Haq, Muhammad
spellingShingle Zia Ul Haq, Muhammad
PORANO PANDEMIC: INTERNET PORNOGRAPHY ADDICTION PREVENTION MOBILE GAME FOR BOYS AGED 11-13 YEARS
author_facet Zia Ul Haq, Muhammad
author_sort Zia Ul Haq, Muhammad
title PORANO PANDEMIC: INTERNET PORNOGRAPHY ADDICTION PREVENTION MOBILE GAME FOR BOYS AGED 11-13 YEARS
title_short PORANO PANDEMIC: INTERNET PORNOGRAPHY ADDICTION PREVENTION MOBILE GAME FOR BOYS AGED 11-13 YEARS
title_full PORANO PANDEMIC: INTERNET PORNOGRAPHY ADDICTION PREVENTION MOBILE GAME FOR BOYS AGED 11-13 YEARS
title_fullStr PORANO PANDEMIC: INTERNET PORNOGRAPHY ADDICTION PREVENTION MOBILE GAME FOR BOYS AGED 11-13 YEARS
title_full_unstemmed PORANO PANDEMIC: INTERNET PORNOGRAPHY ADDICTION PREVENTION MOBILE GAME FOR BOYS AGED 11-13 YEARS
title_sort porano pandemic: internet pornography addiction prevention mobile game for boys aged 11-13 years
url https://digilib.itb.ac.id/gdl/view/70820
_version_ 1822278871363354624