MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS
Game is a form of entertainment determined by the system, players engage in artificial conflicts and rules with measurable results. Role playing game (RPG) is one type of game suitable for learning. Nationalist character education is included in Citizenship Education material which is taught sinc...
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id-itb.:710092023-01-26T08:46:41ZMOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS Suryani, Apong Indonesia Theses Nationalism, Mobile edugame, Primary school children INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/71009 Game is a form of entertainment determined by the system, players engage in artificial conflicts and rules with measurable results. Role playing game (RPG) is one type of game suitable for learning. Nationalist character education is included in Citizenship Education material which is taught since grade 1 of elementary school. Today's grade 1 elementary school children are the alpha generation who live side by side with technology, accustomed to using their cell phones to seek information and entertainment such as playing games. This research and design aims to determine the level of understanding of the values of nationalism in grades 3 and 5 of elementary school that they get through Civics when grade 1, as well as to design mobile edugames as a medium to support nationalist character education for grade 1 elementary school children. The main theories used in the literature review of this research are nationalist character education for grade 1 elementary school children, mobile edugame, and DDE theory as a framework for designing this mobile edugame. Data collection on grade 3 and 5 elementary school students was carried out to find out how far they understood Civics material for grade 1, while data collection on grade 1 elementary school children was carried out to find out the game preferences of the target users. Data collection methods used are questionnaires and observation. Field observations were carried out by following the Civics class 1 subject to find out how the teacher gave Civics material to students. The novelty of this research and design lies in first, the research output is in the form of mobile edugame design which includes nationalist character education material for grade 1 elementary school because previous research was only intended for grade 5 elementary school. Second, there is an encyclopedia on nationalist character education material which is complete and can be seen and read before the game starts, in previous research there was no encyclopedia and the material in it only discussed Indonesian traditional clothes. text |
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Game is a form of entertainment determined by the system, players engage in artificial conflicts
and rules with measurable results. Role playing game (RPG) is one type of game suitable for
learning. Nationalist character education is included in Citizenship Education material which is
taught since grade 1 of elementary school. Today's grade 1 elementary school children are the
alpha generation who live side by side with technology, accustomed to using their cell phones to
seek information and entertainment such as playing games. This research and design aims to
determine the level of understanding of the values of nationalism in grades 3 and 5 of elementary
school that they get through Civics when grade 1, as well as to design mobile edugames as a
medium to support nationalist character education for grade 1 elementary school children. The
main theories used in the literature review of this research are nationalist character education for
grade 1 elementary school children, mobile edugame, and DDE theory as a framework for
designing this mobile edugame. Data collection on grade 3 and 5 elementary school students was
carried out to find out how far they understood Civics material for grade 1, while data collection
on grade 1 elementary school children was carried out to find out the game preferences of the
target users. Data collection methods used are questionnaires and observation. Field observations
were carried out by following the Civics class 1 subject to find out how the teacher gave Civics
material to students. The novelty of this research and design lies in first, the research output is in
the form of mobile edugame design which includes nationalist character education material for
grade 1 elementary school because previous research was only intended for grade 5 elementary
school. Second, there is an encyclopedia on nationalist character education material which is
complete and can be seen and read before the game starts, in previous research there was no
encyclopedia and the material in it only discussed Indonesian traditional clothes. |
format |
Theses |
author |
Suryani, Apong |
spellingShingle |
Suryani, Apong MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS |
author_facet |
Suryani, Apong |
author_sort |
Suryani, Apong |
title |
MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS |
title_short |
MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS |
title_full |
MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS |
title_fullStr |
MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS |
title_full_unstemmed |
MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS |
title_sort |
mobile edugame design as supporting media for nationalist character education for 1st graders |
url |
https://digilib.itb.ac.id/gdl/view/71009 |
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1822991952299163648 |