MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS

Game is a form of entertainment determined by the system, players engage in artificial conflicts and rules with measurable results. Role playing game (RPG) is one type of game suitable for learning. Nationalist character education is included in Citizenship Education material which is taught sinc...

Full description

Saved in:
Bibliographic Details
Main Author: Suryani, Apong
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/71009
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:71009
spelling id-itb.:710092023-01-26T08:46:41ZMOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS Suryani, Apong Indonesia Theses Nationalism, Mobile edugame, Primary school children INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/71009 Game is a form of entertainment determined by the system, players engage in artificial conflicts and rules with measurable results. Role playing game (RPG) is one type of game suitable for learning. Nationalist character education is included in Citizenship Education material which is taught since grade 1 of elementary school. Today's grade 1 elementary school children are the alpha generation who live side by side with technology, accustomed to using their cell phones to seek information and entertainment such as playing games. This research and design aims to determine the level of understanding of the values of nationalism in grades 3 and 5 of elementary school that they get through Civics when grade 1, as well as to design mobile edugames as a medium to support nationalist character education for grade 1 elementary school children. The main theories used in the literature review of this research are nationalist character education for grade 1 elementary school children, mobile edugame, and DDE theory as a framework for designing this mobile edugame. Data collection on grade 3 and 5 elementary school students was carried out to find out how far they understood Civics material for grade 1, while data collection on grade 1 elementary school children was carried out to find out the game preferences of the target users. Data collection methods used are questionnaires and observation. Field observations were carried out by following the Civics class 1 subject to find out how the teacher gave Civics material to students. The novelty of this research and design lies in first, the research output is in the form of mobile edugame design which includes nationalist character education material for grade 1 elementary school because previous research was only intended for grade 5 elementary school. Second, there is an encyclopedia on nationalist character education material which is complete and can be seen and read before the game starts, in previous research there was no encyclopedia and the material in it only discussed Indonesian traditional clothes. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Game is a form of entertainment determined by the system, players engage in artificial conflicts and rules with measurable results. Role playing game (RPG) is one type of game suitable for learning. Nationalist character education is included in Citizenship Education material which is taught since grade 1 of elementary school. Today's grade 1 elementary school children are the alpha generation who live side by side with technology, accustomed to using their cell phones to seek information and entertainment such as playing games. This research and design aims to determine the level of understanding of the values of nationalism in grades 3 and 5 of elementary school that they get through Civics when grade 1, as well as to design mobile edugames as a medium to support nationalist character education for grade 1 elementary school children. The main theories used in the literature review of this research are nationalist character education for grade 1 elementary school children, mobile edugame, and DDE theory as a framework for designing this mobile edugame. Data collection on grade 3 and 5 elementary school students was carried out to find out how far they understood Civics material for grade 1, while data collection on grade 1 elementary school children was carried out to find out the game preferences of the target users. Data collection methods used are questionnaires and observation. Field observations were carried out by following the Civics class 1 subject to find out how the teacher gave Civics material to students. The novelty of this research and design lies in first, the research output is in the form of mobile edugame design which includes nationalist character education material for grade 1 elementary school because previous research was only intended for grade 5 elementary school. Second, there is an encyclopedia on nationalist character education material which is complete and can be seen and read before the game starts, in previous research there was no encyclopedia and the material in it only discussed Indonesian traditional clothes.
format Theses
author Suryani, Apong
spellingShingle Suryani, Apong
MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS
author_facet Suryani, Apong
author_sort Suryani, Apong
title MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS
title_short MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS
title_full MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS
title_fullStr MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS
title_full_unstemmed MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS
title_sort mobile edugame design as supporting media for nationalist character education for 1st graders
url https://digilib.itb.ac.id/gdl/view/71009
_version_ 1822991952299163648