MOBILE EDUGAME DESIGN AS SUPPORTING MEDIA FOR NATIONALIST CHARACTER EDUCATION FOR 1ST GRADERS
Game is a form of entertainment determined by the system, players engage in artificial conflicts and rules with measurable results. Role playing game (RPG) is one type of game suitable for learning. Nationalist character education is included in Citizenship Education material which is taught sinc...
Saved in:
Main Author: | Suryani, Apong |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/71009 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Similar Items
-
EDUGAME DESIGN OF CARBONATED DRINKS DANGER FOR ELEMENTARY STUDENTS
by: AYU PUTRI (NIM: 1741 3041), GITTA -
DESIGNING MATH MOBILE EDUGAME WITH THE IMPLEMENTATION OF DISCOVERY-BASED LEARNING FOR 2ND GRADE ELEMENTARY SCHOOL STUDENTS
by: Rahayu, Yuniarti -
DESIGNING FRACTION MOBILE EDUGAME WITH PROBLEM-BASED LEARNING MODEL FOR 3RD GRADE ELEMENTARY SCHOOL STUDENTS
by: Nor Kartika Sari, Ratih -
EDUGAME DESIGN BASED ON AUGMENTED REALITY ABOUT THE HISTORY OF SEMARANG'S OLD TOWN
by: Retno Wiratmi, Apsari -
DEVELOPMENT OF MATHEMATICAL MOBILE EDUGAME TO IMPROVE BASIC MATHEMATIC ABILITY GRADE 4 AND 5 SD STUDENTS
by: Hardian (NIM : 27116073), Robby