DEVELOPING A GAMIFIED AL-QURAN MEMORIZATION APPLICATION INTERACTION DESIGN USING PLAYER-CENTERED DESIGN APPROACH

Al-Quran is a holy book containing religious guidance for Muslims. Each followers of Islamic religion are determined to read, understand, and memorize Al-Quran. Al-Quran memorization is commonly done with the help of teacher or mentor to assign achievement target and verify the quality of one’s Al-Q...

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Bibliographic Details
Main Author: Budi Ananda, Fitria
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/72113
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:Al-Quran is a holy book containing religious guidance for Muslims. Each followers of Islamic religion are determined to read, understand, and memorize Al-Quran. Al-Quran memorization is commonly done with the help of teacher or mentor to assign achievement target and verify the quality of one’s Al-Quran memorization. This method has limitations when the memorizer is not provided with a mentor. There are some mobile application available to support Al-Quran memorization, specifically for unsupervised ones. However, the existing applications are still lacking in interactivity causing them to be less motivating for memorizers to finish their Al-Quran memorization. Therefore, this study aims to develop a mobile application interaction design to help its users memorize Al-Quran. Player-centered design approach was used in the design process to gamify Al-Quran memorization method and technique most suitable for the target users in order to increase user’s motivation. The study has an output of a high-fidelity prototype designed to be effective to use, having a good utility, motivating, and helpful as its usability and user experience goals. The output was then evaluated against the appropriate usability metrics through a usability testing resulting in a Success Rate at 85.83% (effectivity), UMUX-Lite score of 87.5 (utility), IMI score of 5.72, and PCS score of 5.88 (helpful). It is concluded that the designed prototype has met its usability and user experience goals.