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This paper presents a new methodology to simulate a pursuit-evasion model. With working on this simulation, we want to approach an agent-based behavior through multi-player pursuit and evasion model. The proposed model is derived precisely by observing the nature phenomenon and presented on a differ...

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Main Author: (NIM 10102028), ANDRIANSYAH
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/7212
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:7212
spelling id-itb.:72122017-09-27T11:43:03Z#TITLE_ALTERNATIVE# (NIM 10102028), ANDRIANSYAH Indonesia Final Project INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/7212 This paper presents a new methodology to simulate a pursuit-evasion model. With working on this simulation, we want to approach an agent-based behavior through multi-player pursuit and evasion model. The proposed model is derived precisely by observing the nature phenomenon and presented on a differential equation system. This model is called Hunter-Prey Model. The corresponding model offers a simple form of pursuit-evasion model that can be implemented on real-time systems for autonomous vehicles. We also explore different values of speed which lead to different performance for some players. We illustrate our approach on a three player Hunter-Prey Simulation and present simulation results. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description This paper presents a new methodology to simulate a pursuit-evasion model. With working on this simulation, we want to approach an agent-based behavior through multi-player pursuit and evasion model. The proposed model is derived precisely by observing the nature phenomenon and presented on a differential equation system. This model is called Hunter-Prey Model. The corresponding model offers a simple form of pursuit-evasion model that can be implemented on real-time systems for autonomous vehicles. We also explore different values of speed which lead to different performance for some players. We illustrate our approach on a three player Hunter-Prey Simulation and present simulation results.
format Final Project
author (NIM 10102028), ANDRIANSYAH
spellingShingle (NIM 10102028), ANDRIANSYAH
#TITLE_ALTERNATIVE#
author_facet (NIM 10102028), ANDRIANSYAH
author_sort (NIM 10102028), ANDRIANSYAH
title #TITLE_ALTERNATIVE#
title_short #TITLE_ALTERNATIVE#
title_full #TITLE_ALTERNATIVE#
title_fullStr #TITLE_ALTERNATIVE#
title_full_unstemmed #TITLE_ALTERNATIVE#
title_sort #title_alternative#
url https://digilib.itb.ac.id/gdl/view/7212
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