INTERACTION DESIGN IMPROVEMENT OF SUBSCRIPTION FEATURE ON VIDEO STREAMING SERVICES USING USER-CENTERED DESIGN APPROACH (CASE STUDY: VIDIO)
A 2020 study found that 1 out of 7 man subscribes to one or more video streaming services, and there was a substantial increase in subscribers during the Covid-19 pandemic. Therefore, the subscription feature on a video streaming application needs to have good usability, so that users can easily...
Saved in:
Main Author: | |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/72149 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | A 2020 study found that 1 out of 7 man subscribes to one or more video streaming
services, and there was a substantial increase in subscribers during the Covid-19
pandemic. Therefore, the subscription feature on a video streaming application
needs to have good usability, so that users can easily subscribe. Vidio is a video
streaming service provider based on Indonesia, which offers a subscription service
called Vidio Premier. This study looks to find interaction design problems on
Vidio’s subscription feature, and then develops a solution for those problems. Three
methods are used to find problems: video streaming user survey, usability testing,
and heuristic evaluation. Heuristic evaluation is used to find problems on Vidio’s
subscription feature by comparing the design to 10 design heuristics. Meanwhile,
usability testing is used to find problems that the users experienced. Those problems
are then used as a base for the interaction design development in the form of a highfidelity
prototype. The prototype is developed using the User-Centered Design
approach, where all development are centered on the user. The finished prototype
was tested by usability testing with Single Ease Question (SEQ) and System
Usability Scale (SUS) metrics. Completion rate, time taken, and Customer
Satisfaction Score (CSAT) is also used to measure the fulfillment of usability goals
and user experience goals. The finished prototype increased the SEQ score from
5.925 to 6.927, and SUS score from 69.25 to 94.75. The prototype achieves 100%
completion rate, therefore fulfills the effective usability, and reduced time taken by
46.81, therefore fulfills the efficient usability goal. The prototype also achieves the
satisfying user experience goal by receiving a CSAT score of 96%. |
---|