INTERACTION DESIGN IMPROVEMENT OF SUBSCRIPTION FEATURE ON VIDEO STREAMING SERVICES USING USER-CENTERED DESIGN APPROACH (CASE STUDY: VIDIO)

A 2020 study found that 1 out of 7 man subscribes to one or more video streaming services, and there was a substantial increase in subscribers during the Covid-19 pandemic. Therefore, the subscription feature on a video streaming application needs to have good usability, so that users can easily...

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Bibliographic Details
Main Author: Gozaly, David
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/72149
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:72149
spelling id-itb.:721492023-03-06T10:17:02ZINTERACTION DESIGN IMPROVEMENT OF SUBSCRIPTION FEATURE ON VIDEO STREAMING SERVICES USING USER-CENTERED DESIGN APPROACH (CASE STUDY: VIDIO) Gozaly, David Indonesia Final Project Vidio, User-Centered Design (UCD), Heuristic Evaluation, Single Ease Question (SEQ), System Usability Scale (SUS). INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/72149 A 2020 study found that 1 out of 7 man subscribes to one or more video streaming services, and there was a substantial increase in subscribers during the Covid-19 pandemic. Therefore, the subscription feature on a video streaming application needs to have good usability, so that users can easily subscribe. Vidio is a video streaming service provider based on Indonesia, which offers a subscription service called Vidio Premier. This study looks to find interaction design problems on Vidio’s subscription feature, and then develops a solution for those problems. Three methods are used to find problems: video streaming user survey, usability testing, and heuristic evaluation. Heuristic evaluation is used to find problems on Vidio’s subscription feature by comparing the design to 10 design heuristics. Meanwhile, usability testing is used to find problems that the users experienced. Those problems are then used as a base for the interaction design development in the form of a highfidelity prototype. The prototype is developed using the User-Centered Design approach, where all development are centered on the user. The finished prototype was tested by usability testing with Single Ease Question (SEQ) and System Usability Scale (SUS) metrics. Completion rate, time taken, and Customer Satisfaction Score (CSAT) is also used to measure the fulfillment of usability goals and user experience goals. The finished prototype increased the SEQ score from 5.925 to 6.927, and SUS score from 69.25 to 94.75. The prototype achieves 100% completion rate, therefore fulfills the effective usability, and reduced time taken by 46.81, therefore fulfills the efficient usability goal. The prototype also achieves the satisfying user experience goal by receiving a CSAT score of 96%. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description A 2020 study found that 1 out of 7 man subscribes to one or more video streaming services, and there was a substantial increase in subscribers during the Covid-19 pandemic. Therefore, the subscription feature on a video streaming application needs to have good usability, so that users can easily subscribe. Vidio is a video streaming service provider based on Indonesia, which offers a subscription service called Vidio Premier. This study looks to find interaction design problems on Vidio’s subscription feature, and then develops a solution for those problems. Three methods are used to find problems: video streaming user survey, usability testing, and heuristic evaluation. Heuristic evaluation is used to find problems on Vidio’s subscription feature by comparing the design to 10 design heuristics. Meanwhile, usability testing is used to find problems that the users experienced. Those problems are then used as a base for the interaction design development in the form of a highfidelity prototype. The prototype is developed using the User-Centered Design approach, where all development are centered on the user. The finished prototype was tested by usability testing with Single Ease Question (SEQ) and System Usability Scale (SUS) metrics. Completion rate, time taken, and Customer Satisfaction Score (CSAT) is also used to measure the fulfillment of usability goals and user experience goals. The finished prototype increased the SEQ score from 5.925 to 6.927, and SUS score from 69.25 to 94.75. The prototype achieves 100% completion rate, therefore fulfills the effective usability, and reduced time taken by 46.81, therefore fulfills the efficient usability goal. The prototype also achieves the satisfying user experience goal by receiving a CSAT score of 96%.
format Final Project
author Gozaly, David
spellingShingle Gozaly, David
INTERACTION DESIGN IMPROVEMENT OF SUBSCRIPTION FEATURE ON VIDEO STREAMING SERVICES USING USER-CENTERED DESIGN APPROACH (CASE STUDY: VIDIO)
author_facet Gozaly, David
author_sort Gozaly, David
title INTERACTION DESIGN IMPROVEMENT OF SUBSCRIPTION FEATURE ON VIDEO STREAMING SERVICES USING USER-CENTERED DESIGN APPROACH (CASE STUDY: VIDIO)
title_short INTERACTION DESIGN IMPROVEMENT OF SUBSCRIPTION FEATURE ON VIDEO STREAMING SERVICES USING USER-CENTERED DESIGN APPROACH (CASE STUDY: VIDIO)
title_full INTERACTION DESIGN IMPROVEMENT OF SUBSCRIPTION FEATURE ON VIDEO STREAMING SERVICES USING USER-CENTERED DESIGN APPROACH (CASE STUDY: VIDIO)
title_fullStr INTERACTION DESIGN IMPROVEMENT OF SUBSCRIPTION FEATURE ON VIDEO STREAMING SERVICES USING USER-CENTERED DESIGN APPROACH (CASE STUDY: VIDIO)
title_full_unstemmed INTERACTION DESIGN IMPROVEMENT OF SUBSCRIPTION FEATURE ON VIDEO STREAMING SERVICES USING USER-CENTERED DESIGN APPROACH (CASE STUDY: VIDIO)
title_sort interaction design improvement of subscription feature on video streaming services using user-centered design approach (case study: vidio)
url https://digilib.itb.ac.id/gdl/view/72149
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