EDUCATIONAL DIRECTION GAME DESIGN FOR DYSLEXIC CHILDREN IN THE FIRST READING STAGE

Dyslexia is a learning disorder caused by weak performance of the child's brain to process any information received. In addition to difficulties in recognizing letters, reading, or writing, one of the common conditions experienced by children with dyslexia is difficulties in distinguishing d...

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Main Author: Aninditya, Zafira
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/73321
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:73321
spelling id-itb.:733212023-06-19T13:58:27ZEDUCATIONAL DIRECTION GAME DESIGN FOR DYSLEXIC CHILDREN IN THE FIRST READING STAGE Aninditya, Zafira Indonesia Final Project Child, Dyslexia, Game, Directions INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/73321 Dyslexia is a learning disorder caused by weak performance of the child's brain to process any information received. In addition to difficulties in recognizing letters, reading, or writing, one of the common conditions experienced by children with dyslexia is difficulties in distinguishing directions, especially left and right. Directions are common knowledge widely used in a child's daily life, so this condition can affect the child's daily life, academic performance, and lack of confidence or motivation. Although this condition cannot be cured, people with dyslexia can still develop their learning abilities with the right help. This educational game is designed to help education personnel and parents of children with dyslexia with learning activities about directional knowledge for dyslexic children aged 6-8 years as a form of an educational game. The output of this design report is a prototype of a direction educational game with interactive soccer game activities on a smartphone platform text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Dyslexia is a learning disorder caused by weak performance of the child's brain to process any information received. In addition to difficulties in recognizing letters, reading, or writing, one of the common conditions experienced by children with dyslexia is difficulties in distinguishing directions, especially left and right. Directions are common knowledge widely used in a child's daily life, so this condition can affect the child's daily life, academic performance, and lack of confidence or motivation. Although this condition cannot be cured, people with dyslexia can still develop their learning abilities with the right help. This educational game is designed to help education personnel and parents of children with dyslexia with learning activities about directional knowledge for dyslexic children aged 6-8 years as a form of an educational game. The output of this design report is a prototype of a direction educational game with interactive soccer game activities on a smartphone platform
format Final Project
author Aninditya, Zafira
spellingShingle Aninditya, Zafira
EDUCATIONAL DIRECTION GAME DESIGN FOR DYSLEXIC CHILDREN IN THE FIRST READING STAGE
author_facet Aninditya, Zafira
author_sort Aninditya, Zafira
title EDUCATIONAL DIRECTION GAME DESIGN FOR DYSLEXIC CHILDREN IN THE FIRST READING STAGE
title_short EDUCATIONAL DIRECTION GAME DESIGN FOR DYSLEXIC CHILDREN IN THE FIRST READING STAGE
title_full EDUCATIONAL DIRECTION GAME DESIGN FOR DYSLEXIC CHILDREN IN THE FIRST READING STAGE
title_fullStr EDUCATIONAL DIRECTION GAME DESIGN FOR DYSLEXIC CHILDREN IN THE FIRST READING STAGE
title_full_unstemmed EDUCATIONAL DIRECTION GAME DESIGN FOR DYSLEXIC CHILDREN IN THE FIRST READING STAGE
title_sort educational direction game design for dyslexic children in the first reading stage
url https://digilib.itb.ac.id/gdl/view/73321
_version_ 1822007075532701696