DESIGN AND DEVELOPMENT INTELLIGENT AGENT ON AIR COMBAT FLIGHT SIMULATOR (CASE STUDY OF GAME AIR COMBAT SIMULATOR)

will be positioned against a plane. The plane on that simulator called a computer artificial intelligence. Therefore, a scenario must be designed to place the human being to fight against the computer as their enemy. And the computer must be designed automatically to fight based on human bei...

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Bibliographic Details
Main Author: Nugroho, Agus
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/74366
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:74366
spelling id-itb.:743662023-07-11T15:24:10ZDESIGN AND DEVELOPMENT INTELLIGENT AGENT ON AIR COMBAT FLIGHT SIMULATOR (CASE STUDY OF GAME AIR COMBAT SIMULATOR) Nugroho, Agus Indonesia Theses Air Combat Flight Simulator, intelligent agent, dogfight Air combat, air craft movement, Simulation model, rule-based system INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/74366 will be positioned against a plane. The plane on that simulator called a computer artificial intelligence. Therefore, a scenario must be designed to place the human being to fight against the computer as their enemy. And the computer must be designed automatically to fight based on human being intelligence. The background of this Thesis is the importance of creating a prototype that could think and act based on character and the ability of human intelligence (Intelligent Agent pilot). This Thesis is focusing on how to represent the movement of an air craft pilot agent along with the movement combination that results another movement on an air combat mission (dogfight air combat). Simulation model for the air craft movement is designed to predict the movement of an air craft along with the requirements. The research evaluation result of this Thesis shows a trajectlist graphic of the pilot agent air movement ability on interacting with its environment. Pilot agent is able to move straight, turn left, and turn right for 450 and 900. It also able to perform immelmann maneuver, 3600 loop maneuver, pitch up, pitch down, and move straight up or straight down for 450. All of this movement requires a calculated distance on a rule-based moving design. As a conclusion, the ability and performance of an air craft is a reaction which is depend on the action of all moving elements in the air. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description will be positioned against a plane. The plane on that simulator called a computer artificial intelligence. Therefore, a scenario must be designed to place the human being to fight against the computer as their enemy. And the computer must be designed automatically to fight based on human being intelligence. The background of this Thesis is the importance of creating a prototype that could think and act based on character and the ability of human intelligence (Intelligent Agent pilot). This Thesis is focusing on how to represent the movement of an air craft pilot agent along with the movement combination that results another movement on an air combat mission (dogfight air combat). Simulation model for the air craft movement is designed to predict the movement of an air craft along with the requirements. The research evaluation result of this Thesis shows a trajectlist graphic of the pilot agent air movement ability on interacting with its environment. Pilot agent is able to move straight, turn left, and turn right for 450 and 900. It also able to perform immelmann maneuver, 3600 loop maneuver, pitch up, pitch down, and move straight up or straight down for 450. All of this movement requires a calculated distance on a rule-based moving design. As a conclusion, the ability and performance of an air craft is a reaction which is depend on the action of all moving elements in the air.
format Theses
author Nugroho, Agus
spellingShingle Nugroho, Agus
DESIGN AND DEVELOPMENT INTELLIGENT AGENT ON AIR COMBAT FLIGHT SIMULATOR (CASE STUDY OF GAME AIR COMBAT SIMULATOR)
author_facet Nugroho, Agus
author_sort Nugroho, Agus
title DESIGN AND DEVELOPMENT INTELLIGENT AGENT ON AIR COMBAT FLIGHT SIMULATOR (CASE STUDY OF GAME AIR COMBAT SIMULATOR)
title_short DESIGN AND DEVELOPMENT INTELLIGENT AGENT ON AIR COMBAT FLIGHT SIMULATOR (CASE STUDY OF GAME AIR COMBAT SIMULATOR)
title_full DESIGN AND DEVELOPMENT INTELLIGENT AGENT ON AIR COMBAT FLIGHT SIMULATOR (CASE STUDY OF GAME AIR COMBAT SIMULATOR)
title_fullStr DESIGN AND DEVELOPMENT INTELLIGENT AGENT ON AIR COMBAT FLIGHT SIMULATOR (CASE STUDY OF GAME AIR COMBAT SIMULATOR)
title_full_unstemmed DESIGN AND DEVELOPMENT INTELLIGENT AGENT ON AIR COMBAT FLIGHT SIMULATOR (CASE STUDY OF GAME AIR COMBAT SIMULATOR)
title_sort design and development intelligent agent on air combat flight simulator (case study of game air combat simulator)
url https://digilib.itb.ac.id/gdl/view/74366
_version_ 1822993729445691392