CHARACTER DESIGN-EXPERIMENT ARTBOOK BASED ON BATIK BEKASI'S MOTIFS FOR YOUNG ADULTS

Batik Bekasi was officially announced by the local government in 2014. However, Batik Bekasi remains unfamiliar to the general populace. Recognizing the potential of the young adult demographic, who represent the forthcoming inheritors of previous generations, the author embarked upon the creatio...

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Main Author: Saskia Ardelia, Putri
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/74596
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:74596
spelling id-itb.:745962023-07-18T13:54:37ZCHARACTER DESIGN-EXPERIMENT ARTBOOK BASED ON BATIK BEKASI'S MOTIFS FOR YOUNG ADULTS Saskia Ardelia, Putri Indonesia Final Project Artbook, character design, illustration, batik bekasi, Manga Matrix INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/74596 Batik Bekasi was officially announced by the local government in 2014. However, Batik Bekasi remains unfamiliar to the general populace. Recognizing the potential of the young adult demographic, who represent the forthcoming inheritors of previous generations, the author embarked upon the creation of a character design artbook inspired by Batik Bekasi motifs, with a specific target audience in mind: young adults ranging from 19 to 30 years old. The design begins with data collection through literature study, observation and interviews, before experimenting with Bekasi batik motifs based on Manga Matrix theory. The motifs used were only those that have a lot of potential for character design experiments, which were then collected into an artbook. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Batik Bekasi was officially announced by the local government in 2014. However, Batik Bekasi remains unfamiliar to the general populace. Recognizing the potential of the young adult demographic, who represent the forthcoming inheritors of previous generations, the author embarked upon the creation of a character design artbook inspired by Batik Bekasi motifs, with a specific target audience in mind: young adults ranging from 19 to 30 years old. The design begins with data collection through literature study, observation and interviews, before experimenting with Bekasi batik motifs based on Manga Matrix theory. The motifs used were only those that have a lot of potential for character design experiments, which were then collected into an artbook.
format Final Project
author Saskia Ardelia, Putri
spellingShingle Saskia Ardelia, Putri
CHARACTER DESIGN-EXPERIMENT ARTBOOK BASED ON BATIK BEKASI'S MOTIFS FOR YOUNG ADULTS
author_facet Saskia Ardelia, Putri
author_sort Saskia Ardelia, Putri
title CHARACTER DESIGN-EXPERIMENT ARTBOOK BASED ON BATIK BEKASI'S MOTIFS FOR YOUNG ADULTS
title_short CHARACTER DESIGN-EXPERIMENT ARTBOOK BASED ON BATIK BEKASI'S MOTIFS FOR YOUNG ADULTS
title_full CHARACTER DESIGN-EXPERIMENT ARTBOOK BASED ON BATIK BEKASI'S MOTIFS FOR YOUNG ADULTS
title_fullStr CHARACTER DESIGN-EXPERIMENT ARTBOOK BASED ON BATIK BEKASI'S MOTIFS FOR YOUNG ADULTS
title_full_unstemmed CHARACTER DESIGN-EXPERIMENT ARTBOOK BASED ON BATIK BEKASI'S MOTIFS FOR YOUNG ADULTS
title_sort character design-experiment artbook based on batik bekasi's motifs for young adults
url https://digilib.itb.ac.id/gdl/view/74596
_version_ 1822993876677296128