THE PACE OF LIFE AND CONSUMERISM THROUGH PERMAINAN VIDEO

"DESIRE" is an interactive video game art created with the aim of conveying the author's ideas about reflection and social critique as an individual living in an urban environment with the significant impact of the internet. Modern daily life is inseparable from the acceleration that...

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Bibliographic Details
Main Author: Fakhira Astiana, Aura
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/75722
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:75722
spelling id-itb.:757222023-08-07T10:59:28ZTHE PACE OF LIFE AND CONSUMERISM THROUGH PERMAINAN VIDEO Fakhira Astiana, Aura Indonesia Final Project Consumerism, New Media Art, Pace, Post-Internet, Video Game ? INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/75722 "DESIRE" is an interactive video game art created with the aim of conveying the author's ideas about reflection and social critique as an individual living in an urban environment with the significant impact of the internet. Modern daily life is inseparable from the acceleration that affects all aspects of life. Humans are accompanied by a fast-paced rhythm of life with speed-driven products displayed everywhere. This condition places humans in a competition to be the fastest, quickest, and most up-to-date. The acceleration phenomenon can be found through rapid shifts in trends, as well as in the production and mass consumption chains that continue to differentiate in every area of life. The effort to slow down the pace of life seems paradoxical with various controversies within it. The ease of consumption, instant gratification, and various ways to quickly fulfill desires ultimately lead humans to a state of panic akin to ecstasy. Panic, and the rapid dissemination of information, especially on the internet related to spirituality and religiousity, seem to be turned into temporary consumption objects without a profound understanding of their meanings. The author went through several stages in the creation process, including examining the theory of language and symbol in post-Internet art. The author then elaborated on this with ideas and processed this scope with a study of video game medium as a new media art and the value of interactivity within it. This work is the author's exploration in borrowing the language and rules existing in video games to deepen the experience between the appreciator and the artwork. The title "DESIRE" was chosen to represent the author's idea, which is also trapped in the fast-paced rhythm of life and consumerist lifestyle. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description "DESIRE" is an interactive video game art created with the aim of conveying the author's ideas about reflection and social critique as an individual living in an urban environment with the significant impact of the internet. Modern daily life is inseparable from the acceleration that affects all aspects of life. Humans are accompanied by a fast-paced rhythm of life with speed-driven products displayed everywhere. This condition places humans in a competition to be the fastest, quickest, and most up-to-date. The acceleration phenomenon can be found through rapid shifts in trends, as well as in the production and mass consumption chains that continue to differentiate in every area of life. The effort to slow down the pace of life seems paradoxical with various controversies within it. The ease of consumption, instant gratification, and various ways to quickly fulfill desires ultimately lead humans to a state of panic akin to ecstasy. Panic, and the rapid dissemination of information, especially on the internet related to spirituality and religiousity, seem to be turned into temporary consumption objects without a profound understanding of their meanings. The author went through several stages in the creation process, including examining the theory of language and symbol in post-Internet art. The author then elaborated on this with ideas and processed this scope with a study of video game medium as a new media art and the value of interactivity within it. This work is the author's exploration in borrowing the language and rules existing in video games to deepen the experience between the appreciator and the artwork. The title "DESIRE" was chosen to represent the author's idea, which is also trapped in the fast-paced rhythm of life and consumerist lifestyle.
format Final Project
author Fakhira Astiana, Aura
spellingShingle Fakhira Astiana, Aura
THE PACE OF LIFE AND CONSUMERISM THROUGH PERMAINAN VIDEO
author_facet Fakhira Astiana, Aura
author_sort Fakhira Astiana, Aura
title THE PACE OF LIFE AND CONSUMERISM THROUGH PERMAINAN VIDEO
title_short THE PACE OF LIFE AND CONSUMERISM THROUGH PERMAINAN VIDEO
title_full THE PACE OF LIFE AND CONSUMERISM THROUGH PERMAINAN VIDEO
title_fullStr THE PACE OF LIFE AND CONSUMERISM THROUGH PERMAINAN VIDEO
title_full_unstemmed THE PACE OF LIFE AND CONSUMERISM THROUGH PERMAINAN VIDEO
title_sort pace of life and consumerism through permainan video
url https://digilib.itb.ac.id/gdl/view/75722
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