DEVELOPMENT OF A SCRUM LEARNING MODEL THROUGH GAMIFICATION USING BATTLESHIP BOARD GAME
The development of a Scrum learning model through gamification using the Battleship board game aims to evaluate the effectiveness of gamification in Scrum methodology education and to explore if it can serve as a more engaging and enjoyable alternative to traditional theoretical learning methods....
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id-itb.:769742023-08-21T11:37:31ZDEVELOPMENT OF A SCRUM LEARNING MODEL THROUGH GAMIFICATION USING BATTLESHIP BOARD GAME Gunawan, Christian Indonesia Final Project learning model development, Scrum methodology, Gamification, Battleship board game. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/76974 The development of a Scrum learning model through gamification using the Battleship board game aims to evaluate the effectiveness of gamification in Scrum methodology education and to explore if it can serve as a more engaging and enjoyable alternative to traditional theoretical learning methods. Data was collected through observations, interviews, and surveys completed by twenty respondents. The study's findings indicate that the use of gamification via the Battleship board game in Scrum methodology education enhances the subjects' knowledge and understanding of the Scrum method, and also increases their engagement and interaction in the learning process. These conclusions are supported by calculations using normality tests on the data and nonparametric tests to verify the research hypothesis. The results from both the normality and nonparametric tests bolster the conclusion that the use of gamification through the Battleship board game in Scrum methodology education provides a significant and positive difference in the enhancement of knowledge, understanding, and engagement of the participants. Therefore, this study concludes that the use of gamification via the Battleship board game in Scrum methodology education can be an effective and enjoyable alternative learning method. text |
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The development of a Scrum learning model through gamification using the
Battleship board game aims to evaluate the effectiveness of gamification in Scrum
methodology education and to explore if it can serve as a more engaging and
enjoyable alternative to traditional theoretical learning methods. Data was
collected through observations, interviews, and surveys completed by twenty
respondents. The study's findings indicate that the use of gamification via the
Battleship board game in Scrum methodology education enhances the subjects'
knowledge and understanding of the Scrum method, and also increases their
engagement and interaction in the learning process. These conclusions are
supported by calculations using normality tests on the data and nonparametric
tests to verify the research hypothesis. The results from both the normality and
nonparametric tests bolster the conclusion that the use of gamification through the
Battleship board game in Scrum methodology education provides a significant
and positive difference in the enhancement of knowledge, understanding, and
engagement of the participants. Therefore, this study concludes that the use of
gamification via the Battleship board game in Scrum methodology education can
be an effective and enjoyable alternative learning method. |
format |
Final Project |
author |
Gunawan, Christian |
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Gunawan, Christian DEVELOPMENT OF A SCRUM LEARNING MODEL THROUGH GAMIFICATION USING BATTLESHIP BOARD GAME |
author_facet |
Gunawan, Christian |
author_sort |
Gunawan, Christian |
title |
DEVELOPMENT OF A SCRUM LEARNING MODEL THROUGH GAMIFICATION USING BATTLESHIP BOARD GAME |
title_short |
DEVELOPMENT OF A SCRUM LEARNING MODEL THROUGH GAMIFICATION USING BATTLESHIP BOARD GAME |
title_full |
DEVELOPMENT OF A SCRUM LEARNING MODEL THROUGH GAMIFICATION USING BATTLESHIP BOARD GAME |
title_fullStr |
DEVELOPMENT OF A SCRUM LEARNING MODEL THROUGH GAMIFICATION USING BATTLESHIP BOARD GAME |
title_full_unstemmed |
DEVELOPMENT OF A SCRUM LEARNING MODEL THROUGH GAMIFICATION USING BATTLESHIP BOARD GAME |
title_sort |
development of a scrum learning model through gamification using battleship board game |
url |
https://digilib.itb.ac.id/gdl/view/76974 |
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