THE EFFECT OF FINANCIAL LITERACY ON IN-GAME CURRENCY SERVICES PURCHASES IN INDONESIA

Financial literacy and information availability in Indonesia is growing rapidly over the years. As financial literacy level increases, they become more aware of their spending habits, which leads them to limit spending on entertainment. This shift in consumer behavior poses a threat to the gaming in...

Full description

Saved in:
Bibliographic Details
Main Author: Sahkuda Damanik, Joseph
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/77045
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:77045
spelling id-itb.:770452023-08-21T15:03:42ZTHE EFFECT OF FINANCIAL LITERACY ON IN-GAME CURRENCY SERVICES PURCHASES IN INDONESIA Sahkuda Damanik, Joseph Indonesia Final Project Financial Literacy, In-game Currency Purchases Factor, Consumptive Behavior, Gaming Industry in Indonesia, PLM-SEM Analysis INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/77045 Financial literacy and information availability in Indonesia is growing rapidly over the years. As financial literacy level increases, they become more aware of their spending habits, which leads them to limit spending on entertainment. This shift in consumer behavior poses a threat to the gaming industry in Indonesia, as it could experience a decline in revenue due to reduced spending on in-game purchases. The purpose of this research is to identify what factors significantly influence the in-game currency purchases and identify whether the level of financial literacy can significantly influence the in-game currency purchases in Indonesia. This research uses a quantitative approach by collecting data through a survey to 100 respondents who have purchased in-game currency at least once. This research will use PLM-SEM analysis to determine the relationship between variables. The results showed that consumptive behavior, social value and economic value have a positive relationship to the in-game currency purchases, while financial literacy has a negative relationship to the in-game currency purchases and financial literacy is able to explain the purchases of in-game currency purchases by 86.963%. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Financial literacy and information availability in Indonesia is growing rapidly over the years. As financial literacy level increases, they become more aware of their spending habits, which leads them to limit spending on entertainment. This shift in consumer behavior poses a threat to the gaming industry in Indonesia, as it could experience a decline in revenue due to reduced spending on in-game purchases. The purpose of this research is to identify what factors significantly influence the in-game currency purchases and identify whether the level of financial literacy can significantly influence the in-game currency purchases in Indonesia. This research uses a quantitative approach by collecting data through a survey to 100 respondents who have purchased in-game currency at least once. This research will use PLM-SEM analysis to determine the relationship between variables. The results showed that consumptive behavior, social value and economic value have a positive relationship to the in-game currency purchases, while financial literacy has a negative relationship to the in-game currency purchases and financial literacy is able to explain the purchases of in-game currency purchases by 86.963%.
format Final Project
author Sahkuda Damanik, Joseph
spellingShingle Sahkuda Damanik, Joseph
THE EFFECT OF FINANCIAL LITERACY ON IN-GAME CURRENCY SERVICES PURCHASES IN INDONESIA
author_facet Sahkuda Damanik, Joseph
author_sort Sahkuda Damanik, Joseph
title THE EFFECT OF FINANCIAL LITERACY ON IN-GAME CURRENCY SERVICES PURCHASES IN INDONESIA
title_short THE EFFECT OF FINANCIAL LITERACY ON IN-GAME CURRENCY SERVICES PURCHASES IN INDONESIA
title_full THE EFFECT OF FINANCIAL LITERACY ON IN-GAME CURRENCY SERVICES PURCHASES IN INDONESIA
title_fullStr THE EFFECT OF FINANCIAL LITERACY ON IN-GAME CURRENCY SERVICES PURCHASES IN INDONESIA
title_full_unstemmed THE EFFECT OF FINANCIAL LITERACY ON IN-GAME CURRENCY SERVICES PURCHASES IN INDONESIA
title_sort effect of financial literacy on in-game currency services purchases in indonesia
url https://digilib.itb.ac.id/gdl/view/77045
_version_ 1822995179650416640