GAME THEORY MODEL FORWILD RIFT: LEAGUE OF LEGENDS BATTLE SIMULATION

Game theory is a branch of mathematics that studies strategic interaction models between rational agents and focuses on the study of decision-making problems while considering the payoffs or gains from such decision-making. Thus, game theory plays a role in the study of logic, computer science, e...

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Main Author: Nugroho, Sapto
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/77594
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:77594
spelling id-itb.:775942023-09-11T13:35:55ZGAME THEORY MODEL FORWILD RIFT: LEAGUE OF LEGENDS BATTLE SIMULATION Nugroho, Sapto Indonesia Final Project game theory, mobile online battle arena games. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/77594 Game theory is a branch of mathematics that studies strategic interaction models between rational agents and focuses on the study of decision-making problems while considering the payoffs or gains from such decision-making. Thus, game theory plays a role in the study of logic, computer science, economics, and other fields. Mobile Online Battle Arena (MOBA) games are a type of real-time strategy game where two opposing teams, each consisting of five players, take on the roles of individual characters and work together to defeat the enemy team. In order to overcome their opponents, players are required to think strategically and make decisions that are superior to the opposing team or players based on the given situation. The selection of decisions or strategies in MOBA is based on several aspects that are already built into the game itself. Some of these aspects, which will be discussed in this final assignment, are the basic character stats, character abilities, items, and character targets based on character classification. Combinations from these aspects can influence the game situation and is commonly considered in this game. In this final assignment, a mathematical model of the MOBA game battle system will be constructed in terms of game theory with a decision-making process carried out by rational players. This model includes defining character objects in the game which consists of the aspects that have been mentioned, target character preferences based on the strong-weak relationships between character classifications in the game, and simulation of battles between groups of characters as a team with the result that the team that survives is the superior group of characters. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Game theory is a branch of mathematics that studies strategic interaction models between rational agents and focuses on the study of decision-making problems while considering the payoffs or gains from such decision-making. Thus, game theory plays a role in the study of logic, computer science, economics, and other fields. Mobile Online Battle Arena (MOBA) games are a type of real-time strategy game where two opposing teams, each consisting of five players, take on the roles of individual characters and work together to defeat the enemy team. In order to overcome their opponents, players are required to think strategically and make decisions that are superior to the opposing team or players based on the given situation. The selection of decisions or strategies in MOBA is based on several aspects that are already built into the game itself. Some of these aspects, which will be discussed in this final assignment, are the basic character stats, character abilities, items, and character targets based on character classification. Combinations from these aspects can influence the game situation and is commonly considered in this game. In this final assignment, a mathematical model of the MOBA game battle system will be constructed in terms of game theory with a decision-making process carried out by rational players. This model includes defining character objects in the game which consists of the aspects that have been mentioned, target character preferences based on the strong-weak relationships between character classifications in the game, and simulation of battles between groups of characters as a team with the result that the team that survives is the superior group of characters.
format Final Project
author Nugroho, Sapto
spellingShingle Nugroho, Sapto
GAME THEORY MODEL FORWILD RIFT: LEAGUE OF LEGENDS BATTLE SIMULATION
author_facet Nugroho, Sapto
author_sort Nugroho, Sapto
title GAME THEORY MODEL FORWILD RIFT: LEAGUE OF LEGENDS BATTLE SIMULATION
title_short GAME THEORY MODEL FORWILD RIFT: LEAGUE OF LEGENDS BATTLE SIMULATION
title_full GAME THEORY MODEL FORWILD RIFT: LEAGUE OF LEGENDS BATTLE SIMULATION
title_fullStr GAME THEORY MODEL FORWILD RIFT: LEAGUE OF LEGENDS BATTLE SIMULATION
title_full_unstemmed GAME THEORY MODEL FORWILD RIFT: LEAGUE OF LEGENDS BATTLE SIMULATION
title_sort game theory model forwild rift: league of legends battle simulation
url https://digilib.itb.ac.id/gdl/view/77594
_version_ 1822995409978523648