DEVELOPMENT OF EDUCATIONAL GAME ON GEOMETRY FOR 6TH GRADE ELEMENTARY SCHOOL STUDENTS
Mathematics education plays a crucial role in unlocking students' potential. However, challenges arise when many students perceive mathematics as a difficult and boring subject, leading to a lack of motivation to learn. Geometry is a mathematical topic that is consistently taught at every ed...
Saved in:
Main Author: | |
---|---|
Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/78100 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | Mathematics education plays a crucial role in unlocking students' potential.
However, challenges arise when many students perceive mathematics as a difficult
and boring subject, leading to a lack of motivation to learn. Geometry is a
mathematical topic that is consistently taught at every educational level during
compulsory schooling. Nevertheless, difficulties in students' understanding of
geometry are still prevalent. Therefore, this research aims to develop an educational
game as an alternative teaching method to enhance the interest, motivation, and
comprehension of 6th-grade elementary school students in the subject of geometry.
The ADDIE method is employed in the development of this educational game,
involving various stages ranging from analysis, design, development, and
implementation to evaluation. This method provides a structured and directed
framework, encompassing a broader spectrum of aspects for developing and
assessing the game as a learning medium. The game was tested on 33 6th-grade
students at Layungsari State Elementary School in Tasikmalaya City.
The results of the analysis indicate that the use of educational games increases
students' interest and motivation in learning compared to conventional teaching
methods. This is evident in the average interest score of students when using the
game, which is 17.36, while the average score before using the game was only 14.09
out of a total score of 20. This educational game is also effective in enhancing
students' understanding of geometry, as seen in the average post-treatment test
score, which is 75.41, while the average post-control test score is only 54.11.
Furthermore, 93.3% of students evaluate that this educational game can be an
alternative method for learning geometry and can provide added value by delivering
interactive, engaging, and challenging lessons for students. |
---|