IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT

This research aims to develop a game development life cycle (GDLC) that focuses on the software development process. This is because the various GDLCs that exist cover aspects that are too complete and complicated for small-scale video game development projects, with short work periods. This GDLC...

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Bibliographic Details
Main Author: Yosua Parlindungan, Yehezkiel
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/78878
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:This research aims to develop a game development life cycle (GDLC) that focuses on the software development process. This is because the various GDLCs that exist cover aspects that are too complete and complicated for small-scale video game development projects, with short work periods. This GDLC proposal consists of 4 stages, namely Pre-Production, Production, Testing, and Release. It is hoped that the GDLC can be a guide for game development projects that are not stiff to change. Pre-Production functions as the initial stage for creating a conceptual basis, game design, work plan, and prototyping. This stage is carried out linearly. Production is carried out by implementing Scrum which focuses on the video game development stage. The Testing phase ensures the quality of the game through overall playtest, bug fixing, and review after the testing phase is completed before the game is published. The Release phase includes completing documentation, publication preparation (game launch), and post-release planning, which aims to ensure a successful and exciting game launch while preparing the ground for ongoing post- release support and improvements. This GDLC was designed by summarizing the core stages of various existing GDLCs, SDLCs related to multimedia software development, and applying the sprint concept from Scrum to it. The sprint concept in Scrum is applied per stage. Even though there are sprints at each stage, in general, GDLC is linear. This GDLC was validated with a case study of the development of a video game program in the form of a serious game based on mixed reality. The use of GDLC in case studies is evaluated and used as a basis for making improvements to the proposed GDLC. This revised GDLC proposal is the final result of this research.