IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT

This research aims to develop a game development life cycle (GDLC) that focuses on the software development process. This is because the various GDLCs that exist cover aspects that are too complete and complicated for small-scale video game development projects, with short work periods. This GDLC...

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Main Author: Yosua Parlindungan, Yehezkiel
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/78878
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:78878
spelling id-itb.:788782023-11-20T08:00:20ZIMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT Yosua Parlindungan, Yehezkiel Indonesia Theses Video game, GDLC, Agile Scrum INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/78878 This research aims to develop a game development life cycle (GDLC) that focuses on the software development process. This is because the various GDLCs that exist cover aspects that are too complete and complicated for small-scale video game development projects, with short work periods. This GDLC proposal consists of 4 stages, namely Pre-Production, Production, Testing, and Release. It is hoped that the GDLC can be a guide for game development projects that are not stiff to change. Pre-Production functions as the initial stage for creating a conceptual basis, game design, work plan, and prototyping. This stage is carried out linearly. Production is carried out by implementing Scrum which focuses on the video game development stage. The Testing phase ensures the quality of the game through overall playtest, bug fixing, and review after the testing phase is completed before the game is published. The Release phase includes completing documentation, publication preparation (game launch), and post-release planning, which aims to ensure a successful and exciting game launch while preparing the ground for ongoing post- release support and improvements. This GDLC was designed by summarizing the core stages of various existing GDLCs, SDLCs related to multimedia software development, and applying the sprint concept from Scrum to it. The sprint concept in Scrum is applied per stage. Even though there are sprints at each stage, in general, GDLC is linear. This GDLC was validated with a case study of the development of a video game program in the form of a serious game based on mixed reality. The use of GDLC in case studies is evaluated and used as a basis for making improvements to the proposed GDLC. This revised GDLC proposal is the final result of this research. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description This research aims to develop a game development life cycle (GDLC) that focuses on the software development process. This is because the various GDLCs that exist cover aspects that are too complete and complicated for small-scale video game development projects, with short work periods. This GDLC proposal consists of 4 stages, namely Pre-Production, Production, Testing, and Release. It is hoped that the GDLC can be a guide for game development projects that are not stiff to change. Pre-Production functions as the initial stage for creating a conceptual basis, game design, work plan, and prototyping. This stage is carried out linearly. Production is carried out by implementing Scrum which focuses on the video game development stage. The Testing phase ensures the quality of the game through overall playtest, bug fixing, and review after the testing phase is completed before the game is published. The Release phase includes completing documentation, publication preparation (game launch), and post-release planning, which aims to ensure a successful and exciting game launch while preparing the ground for ongoing post- release support and improvements. This GDLC was designed by summarizing the core stages of various existing GDLCs, SDLCs related to multimedia software development, and applying the sprint concept from Scrum to it. The sprint concept in Scrum is applied per stage. Even though there are sprints at each stage, in general, GDLC is linear. This GDLC was validated with a case study of the development of a video game program in the form of a serious game based on mixed reality. The use of GDLC in case studies is evaluated and used as a basis for making improvements to the proposed GDLC. This revised GDLC proposal is the final result of this research.
format Theses
author Yosua Parlindungan, Yehezkiel
spellingShingle Yosua Parlindungan, Yehezkiel
IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT
author_facet Yosua Parlindungan, Yehezkiel
author_sort Yosua Parlindungan, Yehezkiel
title IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT
title_short IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT
title_full IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT
title_fullStr IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT
title_full_unstemmed IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT
title_sort implementation of scrum in a game development life cycle for a small game project
url https://digilib.itb.ac.id/gdl/view/78878
_version_ 1822008711097352192