IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT
This research aims to develop a game development life cycle (GDLC) that focuses on the software development process. This is because the various GDLCs that exist cover aspects that are too complete and complicated for small-scale video game development projects, with short work periods. This GDLC...
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id-itb.:788782023-11-20T08:00:20ZIMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT Yosua Parlindungan, Yehezkiel Indonesia Theses Video game, GDLC, Agile Scrum INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/78878 This research aims to develop a game development life cycle (GDLC) that focuses on the software development process. This is because the various GDLCs that exist cover aspects that are too complete and complicated for small-scale video game development projects, with short work periods. This GDLC proposal consists of 4 stages, namely Pre-Production, Production, Testing, and Release. It is hoped that the GDLC can be a guide for game development projects that are not stiff to change. Pre-Production functions as the initial stage for creating a conceptual basis, game design, work plan, and prototyping. This stage is carried out linearly. Production is carried out by implementing Scrum which focuses on the video game development stage. The Testing phase ensures the quality of the game through overall playtest, bug fixing, and review after the testing phase is completed before the game is published. The Release phase includes completing documentation, publication preparation (game launch), and post-release planning, which aims to ensure a successful and exciting game launch while preparing the ground for ongoing post- release support and improvements. This GDLC was designed by summarizing the core stages of various existing GDLCs, SDLCs related to multimedia software development, and applying the sprint concept from Scrum to it. The sprint concept in Scrum is applied per stage. Even though there are sprints at each stage, in general, GDLC is linear. This GDLC was validated with a case study of the development of a video game program in the form of a serious game based on mixed reality. The use of GDLC in case studies is evaluated and used as a basis for making improvements to the proposed GDLC. This revised GDLC proposal is the final result of this research. text |
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This research aims to develop a game development life cycle (GDLC) that focuses
on the software development process. This is because the various GDLCs that exist
cover aspects that are too complete and complicated for small-scale video game
development projects, with short work periods. This GDLC proposal consists of 4
stages, namely Pre-Production, Production, Testing, and Release. It is hoped that
the GDLC can be a guide for game development projects that are not stiff to change.
Pre-Production functions as the initial stage for creating a conceptual basis, game
design, work plan, and prototyping. This stage is carried out linearly. Production
is carried out by implementing Scrum which focuses on the video game development
stage. The Testing phase ensures the quality of the game through overall playtest,
bug fixing, and review after the testing phase is completed before the game is
published. The Release phase includes completing documentation, publication
preparation (game launch), and post-release planning, which aims to ensure a
successful and exciting game launch while preparing the ground for ongoing post-
release support and improvements.
This GDLC was designed by summarizing the core stages of various existing
GDLCs, SDLCs related to multimedia software development, and applying the
sprint concept from Scrum to it. The sprint concept in Scrum is applied per stage.
Even though there are sprints at each stage, in general, GDLC is linear. This GDLC
was validated with a case study of the development of a video game program in the
form of a serious game based on mixed reality. The use of GDLC in case studies is
evaluated and used as a basis for making improvements to the proposed GDLC.
This revised GDLC proposal is the final result of this research. |
format |
Theses |
author |
Yosua Parlindungan, Yehezkiel |
spellingShingle |
Yosua Parlindungan, Yehezkiel IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT |
author_facet |
Yosua Parlindungan, Yehezkiel |
author_sort |
Yosua Parlindungan, Yehezkiel |
title |
IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT |
title_short |
IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT |
title_full |
IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT |
title_fullStr |
IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT |
title_full_unstemmed |
IMPLEMENTATION OF SCRUM IN A GAME DEVELOPMENT LIFE CYCLE FOR A SMALL GAME PROJECT |
title_sort |
implementation of scrum in a game development life cycle for a small game project |
url |
https://digilib.itb.ac.id/gdl/view/78878 |
_version_ |
1822008711097352192 |