VISUAL IDENTITY DESIGN OF MUSEUM KARST INDONESIA
Museum Karst Indonesia possesses a big role, potential, along with its challenges as an educational and recreational centre to the Gunung Sewu Karst area. Accessibility and difficulty in showcasing attractions are the main challenges encountered by museum. This design aims to create a distinctive...
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id-itb.:791212023-12-08T10:45:07ZVISUAL IDENTITY DESIGN OF MUSEUM KARST INDONESIA Dhama Sekar P., Ryannandra Indonesia Final Project museum branding, local museum, visual identity. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/79121 Museum Karst Indonesia possesses a big role, potential, along with its challenges as an educational and recreational centre to the Gunung Sewu Karst area. Accessibility and difficulty in showcasing attractions are the main challenges encountered by museum. This design aims to create a distinctive and attractive visual communication strategy for the museum through a visual identity system. Primary design is obtained via interviews conducted with museum administrators, on-site museum observations, and market research through questionnaires. Secondary design data is sourced from a literature review focusing on museums, visual identity, and the target audiences. The visual identity will be presented in the format of a brand book that details the brand identity, design system, and the design derivatives text |
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Institut Teknologi Bandung |
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Institut Teknologi Bandung Library |
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Asia |
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Indonesia Indonesia |
content_provider |
Institut Teknologi Bandung |
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Digital ITB |
language |
Indonesia |
description |
Museum Karst Indonesia possesses a big role, potential, along with its challenges
as an educational and recreational centre to the Gunung Sewu Karst area.
Accessibility and difficulty in showcasing attractions are the main challenges
encountered by museum. This design aims to create a distinctive and attractive
visual communication strategy for the museum through a visual identity system.
Primary design is obtained via interviews conducted with museum administrators,
on-site museum observations, and market research through questionnaires.
Secondary design data is sourced from a literature review focusing on museums,
visual identity, and the target audiences. The visual identity will be presented in
the format of a brand book that details the brand identity, design system, and the
design derivatives |
format |
Final Project |
author |
Dhama Sekar P., Ryannandra |
spellingShingle |
Dhama Sekar P., Ryannandra VISUAL IDENTITY DESIGN OF MUSEUM KARST INDONESIA |
author_facet |
Dhama Sekar P., Ryannandra |
author_sort |
Dhama Sekar P., Ryannandra |
title |
VISUAL IDENTITY DESIGN OF MUSEUM KARST INDONESIA |
title_short |
VISUAL IDENTITY DESIGN OF MUSEUM KARST INDONESIA |
title_full |
VISUAL IDENTITY DESIGN OF MUSEUM KARST INDONESIA |
title_fullStr |
VISUAL IDENTITY DESIGN OF MUSEUM KARST INDONESIA |
title_full_unstemmed |
VISUAL IDENTITY DESIGN OF MUSEUM KARST INDONESIA |
title_sort |
visual identity design of museum karst indonesia |
url |
https://digilib.itb.ac.id/gdl/view/79121 |
_version_ |
1822008790428418048 |