PERBAIKAN STASIUN KERJA DI BATIK KATURA MENGGUNAKAN METODE DESIGN THINKING
The batik industry in Indonesia is still predominantly characterized by manual production. The process of batik making is believed to carry risks such as a hunched body position, bent neck, and repetitive movements that can lead to musculoskeletal disorders in both the short and long term. Sangga...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/79670 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | The batik industry in Indonesia is still predominantly characterized by manual
production. The process of batik making is believed to carry risks such as a hunched
body position, bent neck, and repetitive movements that can lead to musculoskeletal
disorders in both the short and long term. Sanggar Batik Katura received a RULA
score of 6 for the mengisen dan menembok workstations, indicating a high level of
risk that requires immediate corrective action. This research aims to propose a
design for a workstation that can reduce ergonomic risks for artisans during the
batik production process.
The research employs the design thinking method to create a workstation that
aligns with the needs of the workers, following the stages of empathize, define,
ideate, prototype, and test. The empathize stage involves observation, interviews,
and persona development. In the define stage, problems are categorized using an
affinity diagram, and worker needs are determined. The ideate stage involves
generating alternative solutions and selecting alternatives using concept screening
and concept scoring. The prototype stage includes designing drawings and physical
prototypes. Finally, the test stage involves scenario testing, Rapid Upper Limb
Assessment (RULA) testing, and user experience testing for workers using the
proposed waxing and dyeing workstations.
The results of the RULA testing show a significant decrease in RULA scores for the
existing mengisen dan menembok workstations compared to the proposed ones, as
indicated by the Wilcoxon test. The User Experience Questionnaire (UOQ) testing
indicates positive evaluations and a good category for all aspects except for clarity.
Scenario testing involving five workers and nine scenarios reveals that two
scenarios, scenario 2 (due to the worker tilting the chair and stool) and scenario 9
(due to the worker dyeing at a slower pace than usual), have percentages below
70%.
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